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IDProjectCategoryView StatusLast Update
0000090OpenClonkEnginepublic2015-12-11 20:53
ReporterMaikel 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0000090: Being able to include System.c4g scripts into object scripts and System.c4g subfolders
DescriptionSince we already have quite a few library objects, and these objects are only used for their scripts it would be much nicer in my opinion to put these libraries in System.c4g folders.

System.c4g subfolders which can be arbitrarily named would also be nice, since I my guesses are that we could have more than 50 libraries in the end. Some organizing wouldn't be misplaced then.
Additional InformationNotation could be:
#include "AI-Attack.c"
or
#include "System.c4g/AI.c4g/Attack.c"
TagsNo tags attached.
Attached Files

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-Notes

~0000342

Newton (administrator)

Well, or we could allow object definitions without a Graphics.png and without a category. Then all that would be left is

SomeObject.c4d
  Defcore.txt
  Script.c

And in te Defcore, only ID=... is left.

-----------

Another possibility were to be able to include System.c4g scripts in this manner:

#include HitChecks.c

regardless of in which System.c4g they are.

~0004313

Armin (reporter)

Newton's first suggestion is already normal. Most of the libraries are only DefCore and Script. That's enough(?)

~0004314

Sven2 (developer)

Yes I allowed definitions without graphics some time ago. Including scripts without definition may not be that simple form an engine point-of-view.
+Notes

-Issue History
Date Modified Username Field Change
2010-01-08 15:21 Maikel New Issue
2010-03-05 12:09 Newton Note Added: 0000342
2010-04-28 10:36 Newton Priority normal => low
2010-08-23 12:32 Newton Priority low => none
2015-12-11 20:45 Armin Note Added: 0004313
2015-12-11 20:53 Sven2 Note Added: 0004314
+Issue History