|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000090||OpenClonk||Engine||public||2010-01-08 15:21||2015-12-11 20:53|
|Target Version||Fixed in Version|
|Summary||0000090: Being able to include System.c4g scripts into object scripts and System.c4g subfolders|
|Description||Since we already have quite a few library objects, and these objects are only used for their scripts it would be much nicer in my opinion to put these libraries in System.c4g folders.|
System.c4g subfolders which can be arbitrarily named would also be nice, since I my guesses are that we could have more than 50 libraries in the end. Some organizing wouldn't be misplaced then.
|Additional Information||Notation could be:|
|Tags||No tags attached.|
Well, or we could allow object definitions without a Graphics.png and without a category. Then all that would be left is
And in te Defcore, only ID=... is left.
Another possibility were to be able to include System.c4g scripts in this manner:
regardless of in which System.c4g they are.
|Newton's first suggestion is already normal. Most of the libraries are only DefCore and Script. That's enough(?)|
|Yes I allowed definitions without graphics some time ago. Including scripts without definition may not be that simple form an engine point-of-view.|
|2010-01-08 15:21||Maikel||New Issue|
|2010-03-05 12:09||Newton||Note Added: 0000342|
|2010-04-28 10:36||Newton||Priority||normal => low|
|2010-08-23 12:32||Newton||Priority||low => none|
|2015-12-11 20:45||Armin||Note Added: 0004313|
|2015-12-11 20:53||Sven2||Note Added: 0004314|