|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000823||OpenClonk||Engine||public||2012-10-20 15:18||2017-08-20 11:38|
|Platform||PC||OS||Windows 7||OS Version||64 bit|
|Target Version||8.1||Fixed in Version|
|Summary||0000823: Sounds in objects don't get re-loaded|
|Description||It seems like when you mute the sounds in the player menu and the reactivate them, only sounds from the Sound.ocg folder get loaded again. All sounds that are stored in the objects are gone.|
|Steps To Reproduce||Start a scenario.|
Chop a tree. You can haer the chop sounds.
Mute and ativate sound in the player menu.
Chop a tree. No sound.
Sounds stored in Sound.ocg (like the splash in water) are still there, though.
|Tags||No tags attached.|
|Confirmed on tip.|
|not that easy to do. Had a look at it - the whole sound system is cleared / reinitialized on click of that button. Sounds in objects are not reinitialized because they were loaded during the start of the scenario. A proper solution would be to have a muted flag in the sound system and don't play sounds if this flag is true.|
Disabling sound also used to be a troubleshooting option for systems where sound causes problems (or needed to save memory, etc.).
Not sure if that is still important.
I'd say actually just muting the sound via that button would be a good solution for now.
If we run into sound-related problems and really need to unload the sounds later, we can still do that. (However, I doubt many other games do it like that)
|Changed the priority to high, because this can make for a very bad impression. I am watching a Let's Play at the moment where the person showed the options menu in the beginning ("It's really very small!"), fiddled with the sound settings and afterwards had broken sound for the whole round.|
Changed priority back to normal and targeted for 8.0
With Sven's change, moving all sounds into Sound.ocg, this is still a bug but not such a bad one.
|2012-10-20 15:18||Pyrit||New Issue|
|2012-10-21 03:47||Ringwaul||Note Added: 0002256|
|2012-10-31 17:29||Newton||Note Added: 0002318|
|2015-08-11 10:00||Clonkonaut||Relationship added||related to 0001185|
|2015-08-11 10:01||Clonkonaut||Status||new => acknowledged|
|2015-08-11 14:07||Sven2||Note Added: 0003754|
|2015-08-22 12:21||Zapper||Note Added: 0003760|
|2015-10-16 00:33||Sven2||Target Version||=> 7.0|
|2015-11-08 17:46||Zapper||Note Added: 0004090|
|2015-11-08 17:46||Zapper||Priority||normal => high|
|2015-12-07 11:25||Clonkonaut||Priority||high => normal|
|2015-12-07 11:25||Clonkonaut||Target Version||7.0 => 8.0|
|2015-12-07 11:26||Clonkonaut||Note Added: 0004284|
|2017-08-20 11:38||Zapper||Target Version||8.0 => 8.1|