|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000794||OpenClonk||Engine||public||2012-07-26 14:40||2012-10-21 13:36|
|Target Version||Fixed in Version|
|Summary||0000794: SolidMasks that are solid depending on the direction they're beeing approached|
|Description||It'd be nice to have SolidMasks where you can define from what direction they're solid.|
Think of Super-Mario-Style platforms. You can jump through them from beyond, but can stand on top of them.
The SolidMask could define top/bottom/left/right as solid, and depending from which direction an object comes, it's either solid or not.
To prevent beeing stuck, the SolidMask would only be solid for opposing-CNAT vertices. (Top-Solid would only be solid for Bottom-CNAT Vertices that come from above, etc.)
|Additional Information||Discussion here: http://forum.openclonk.org/topic_show.pl?pid=19264#pid19264|
|Tags||No tags attached.|
|2012-07-26 14:40||boni||New Issue|
|2012-10-21 13:36||Clonkonaut||Status||new => acknowledged|