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2019-07-19 14:19 UTC

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IDProjectCategoryView StatusLast Update
0000794OpenClonkEnginepublic2012-10-21 13:36
Reporterboni 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0000794: SolidMasks that are solid depending on the direction they're beeing approached
DescriptionIt'd be nice to have SolidMasks where you can define from what direction they're solid.

Think of Super-Mario-Style platforms. You can jump through them from beyond, but can stand on top of them.

The SolidMask could define top/bottom/left/right as solid, and depending from which direction an object comes, it's either solid or not.

To prevent beeing stuck, the SolidMask would only be solid for opposing-CNAT vertices. (Top-Solid would only be solid for Bottom-CNAT Vertices that come from above, etc.)
Additional InformationDiscussion here: http://forum.openclonk.org/topic_show.pl?pid=19264#pid19264
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Date Modified Username Field Change
2012-07-26 14:40 boni New Issue
2012-10-21 13:36 Clonkonaut Status new => acknowledged
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