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2018-12-16 10:16 UTC

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IDProjectCategoryView StatusLast Update
0000705OpenClonkEngine - Networkpublic2017-08-20 11:45
ReporterGünther 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
Product Version 
Target Version9.0Fixed in Version 
Summary0000705: Remove chat name option, use player name instead
DescriptionIn the case of a network game without a player, we could use the last used player name. So the config option would remain, but be automatically overwritten with the player name.
TagsNo tags attached.
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-Notes

~0002006

Newton (administrator)

+1

~0002371

Armin (reporter)

>In the case of a network game without a player, we could use the last used player name.
Or just "empty" or Newbie/Neuling.
BTW if the client info line above the player in the network lobby (which is using the chat name) is away the player icon could be scaled up as much as new space was gained. Player icons are very tiny with high resolutions. And as I said this wouldn't take any space in this case.

~0004887

Maikel (developer)

What happens when you have two players active?

~0004888

Sven2 (developer)

@ArminL

The client info line contains e.g. the network ping, while that space is used for the league score for players. The client icon shows activation/observer status. The client has a different context menu.

It's not impossible, but would be a lot of merging work for questionable gain. It also makes the GUI inconsistent once we have local multiplayer with gamepads again.
+Notes

-Issue History
Date Modified Username Field Change
2012-01-25 00:27 Günther New Issue
2012-02-08 19:26 Newton Note Added: 0002006
2012-12-27 02:31 Armin Note Added: 0002371
2016-01-26 15:45 Maikel Note Added: 0004887
2016-01-26 15:45 Maikel Target Version => 8.0
2016-01-26 19:22 Sven2 Note Added: 0004888
2017-08-20 11:45 Zapper Target Version 8.0 => 9.0
+Issue History