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IDProjectCategoryView StatusLast Update
0000670OpenClonkEnginepublic2011-10-04 09:05
ReporterRingwaul 
Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0000670: [Feature] Allow TopOpen=2 to extend Visible Sky
DescriptionFeature idea I thought up recently:
Instead of objects disappearing over the top of the map with TopOpen=1, TopOpen=2 in Scenario.txt would extend the sky up higher (maybe 2x map height?) so there is more "airspace" in scenarios without modifying the actual landscape to have more.
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~0001918

Sven2 (developer)

Last edited: 2011-10-04 08:22

View 2 revisions

Good idea. This should be relatively easy to implement.

But remember SolidMasks would also not work in that area.

~0001919

Maikel (developer)

Then you would also need two versions of BorderBound to bound the airship(uses solidmask) at the transition.

~0001920

Sven2 (developer)

I can't really think of an object that needs to be bound to the upper area of visibility, but not to the landscape area. Stuff that collides with the invisible sky barrier always looks a bit weird.

Maybe the plane comes to mind. But a better solution for that one would be to reduce lift linearly as you approach the upper border, so you get a "soft boundary".
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-Issue History
Date Modified Username Field Change
2011-10-03 11:23 Ringwaul New Issue
2011-10-03 11:34 Ringwaul Summary Allow TopOpen=2 to extend Visible Sky => [Feature] Allow TopOpen=2 to extend Visible Sky
2011-10-04 08:22 Sven2 Note Added: 0001918
2011-10-04 08:22 Sven2 Note Edited: 0001918 View Revisions
2011-10-04 08:56 Maikel Note Added: 0001919
2011-10-04 09:05 Sven2 Note Added: 0001920
+Issue History