|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000670||OpenClonk||Engine||public||2011-10-03 11:23||2011-10-04 09:05|
|Target Version||Fixed in Version|
|Summary||0000670: [Feature] Allow TopOpen=2 to extend Visible Sky|
|Description||Feature idea I thought up recently:|
Instead of objects disappearing over the top of the map with TopOpen=1, TopOpen=2 in Scenario.txt would extend the sky up higher (maybe 2x map height?) so there is more "airspace" in scenarios without modifying the actual landscape to have more.
|Tags||No tags attached.|
Last edited: 2011-10-04 08:22
Good idea. This should be relatively easy to implement.
But remember SolidMasks would also not work in that area.
|Then you would also need two versions of BorderBound to bound the airship(uses solidmask) at the transition.|
I can't really think of an object that needs to be bound to the upper area of visibility, but not to the landscape area. Stuff that collides with the invisible sky barrier always looks a bit weird.
Maybe the plane comes to mind. But a better solution for that one would be to reduce lift linearly as you approach the upper border, so you get a "soft boundary".
|2011-10-03 11:23||Ringwaul||New Issue|
|2011-10-03 11:34||Ringwaul||Summary||Allow TopOpen=2 to extend Visible Sky => [Feature] Allow TopOpen=2 to extend Visible Sky|
|2011-10-04 08:22||Sven2||Note Added: 0001918|
|2011-10-04 08:22||Sven2||Note Edited: 0001918||View Revisions|
|2011-10-04 08:56||Maikel||Note Added: 0001919|
|2011-10-04 09:05||Sven2||Note Added: 0001920|