|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000518||OpenClonk||Engine - Rendering||public||2010-12-05 12:41||2013-11-06 16:50|
|Target Version||Fixed in Version|
|Description||There should be an option for enabling antialiasing in-game, as not everyone wants to tweak that in his driver's settings.|
Also I think antialiasing should be enabled by default.
|Tags||No tags attached.|
I wonder, if it is just a switch in the graphics driver options, it's perhaps also just a switch in OpenGL?
Any knowledge about that?
|From what I have seen so far when I investigated this a bit it seems that we need to use platform specific API (that is, WGL or GLX) to request multisampling (FSAA).|
If we want to do this properly then we will need to re-create the OpenGL context when changing AA settings in the graphics menu, which is not so straight-forward since this also requires to reload all textures, VBOs, etc.
It should be rather easy though to add an option which requires restarting the engine to take effect. I guess I'll start with this and then see how much work recreating the context really is. Maybe the latter also helps against oddities with resolution change on Windows, by the way.
Someone else will have to write the Windows/WGL code though.
|Implemented. I even did the Windows code.|
|2010-12-05 12:41||Luchs||New Issue|
|2010-12-05 14:32||Clonk-Karl||Assigned To||=> Clonk-Karl|
|2010-12-05 14:32||Clonk-Karl||Status||new => acknowledged|
|2010-12-15 15:35||Newton||Note Added: 0001427|
|2010-12-15 22:38||Clonk-Karl||Note Added: 0001434|
|2010-12-25 22:28||Clonk-Karl||Status||acknowledged => assigned|
|2010-12-25 22:28||Clonk-Karl||Note Added: 0001481|
|2010-12-29 14:22||Clonk-Karl||Note Added: 0001486|
|2010-12-29 14:22||Clonk-Karl||Status||assigned => resolved|
|2010-12-29 14:22||Clonk-Karl||Resolution||open => fixed|
|2013-11-06 12:48||Newton||Fixed in Version||=> 2.0|
|2013-11-06 16:50||Newton||Status||resolved => closed|