View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0002068 | OpenClonk | Engine | public | 2019-06-22 11:27 | 2019-06-22 11:27 | ||||||||
Reporter | Marky | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002068: Editor: Problems when selecting materials with more than 15 character in texture or material name | ||||||||||||
Description | In the editor, material and texture names are limited to C4M_MaxName = 15 characters, but in the rest of the engine they are partially not (C4Texture uses StdCopyStrBuf for the names, the material itself uses the C4M_MaxName). The editor correctly displays texture names with more than 15 characters, but fails when trying to paint such a texture: 1) Select material Backwall-backwall_bricks1 => works 2) Paint it => error message: Error initializing material BackWall-backwall_bricks: Invalid texture! The length limit is applied to the material name "Backwall" and texture name "backwall_bricks1" separately. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
|
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-06-22 11:27 | Marky | New Issue |