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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002044 | OpenClonk | Objects | public | 2018-08-06 19:40 | 2019-03-31 16:52 | ||||
Reporter | Luchs | ||||||||
Assigned To | Marky | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 8.1 | ||||||||
Target Version | 8.2 | Fixed in Version | 9.0 | ||||||
Summary | 0002044: Player Start: Cannot add entries to base material | ||||||||
Description | Clicking the button in the editor just results in "invalid" entries. See https://forum.openclonk.org/topic_show.pl?pid=34827#pid34827 The fix is probably to add something like `Default = {count = 1}` to `ItemPlusParameterList` in EditorBase. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Marky (developer) 2019-03-31 15:16 |
Ok, looked at the basic structure of that thing, and got the following result on a player start object: Goal_Construction.EditorProps.construction_list.Elements -> Player start::Log("%v", this.EditorProps.starting_base_material.Elements) = true Took a look at the ItemPlusParameterList nonetheless, but I really cannot see how it is related to the starting base material. The list is used for the starting material (which is not the same as base material) only. Although it might make sense to use this for the selection method later on. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-08-06 19:40 | Luchs | New Issue | |
2019-03-31 15:16 | Marky | Note Added: 0006216 | |
2019-03-31 15:53 | Marky | Assigned To | => Marky |
2019-03-31 15:53 | Marky | Status | new => resolved |
2019-03-31 15:53 | Marky | Resolution | open => fixed |
2019-03-31 15:53 | Marky | Fixed in Version | => git master |
2019-03-31 16:52 | Marky | Fixed in Version | git master => 9.0 |