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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002042 | OpenClonk | Engine | public | 2018-05-09 08:10 | 2018-05-09 08:10 | ||||||||
Reporter | K-Pone | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002042: (Auto)Remove nil values from Player file | ||||||||||||
Description | Calling GetPlrExtraData() already returns nil on nonexisting values. Values that have been explicitly set to nil however are still being saved in the player file. Depending on the number of values that may be stored the player file might become pretty much overloaded with nil values once a scenario or object stores tons of these, leading to large player files. The same thing applies for the crew files as well. | ||||||||||||
Tags | No tags attached. | ||||||||||||
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Date Modified | Username | Field | Change |
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2018-05-09 08:10 | K-Pone | New Issue |