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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002031 | OpenClonk | Engine - Graphics | public | 2018-04-16 08:07 | 2020-11-22 17:31 | ||||
Reporter | DaFatBrainbug | ||||||||
Assigned To | Luchs | ||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 8.1 | ||||||||
Target Version | Fixed in Version | 9.0 | |||||||
Summary | 0002031: Make window resolution available to the fragment shader | ||||||||
Description | This would be really nice for some shder effects. See here: https://forum.openclonk.org/topic_show.pl?tid=3443 | ||||||||
Tags | graphic | ||||||||
Attached Files |
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occ (reporter) 2018-04-18 10:03 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/9fed69f3fab42e2942618d759da866763e8c276b Changeset 9fed69f by Lukas Werling <lukas.werling@gmail.com> Add resolution uniform for sprite and mesh shaders (0002031) The landscape shader already has such a uniform. |
Luchs (administrator) 2018-04-18 10:04 |
I added a resolution uniform now. Can you please check whether it does what you want? |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-04-16 08:07 | DaFatBrainbug | New Issue | |
2018-04-16 08:07 | DaFatBrainbug | Tag Attached: graphic | |
2018-04-18 10:03 | occ | Note Added: 0006182 | |
2018-04-18 10:04 | Luchs | Assigned To | => Luchs |
2018-04-18 10:04 | Luchs | Status | new => feedback |
2018-04-18 10:04 | Luchs | Note Added: 0006183 | |
2020-11-22 17:31 | Luchs | Status | feedback => resolved |
2020-11-22 17:31 | Luchs | Resolution | open => fixed |
2020-11-22 17:31 | Luchs | Fixed in Version | => 9.0 |