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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002030 | OpenClonk | Objects | public | 2018-04-14 14:12 | 2018-04-18 10:05 | ||||
Reporter | Pyrit | ||||||||
Assigned To | Luchs | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 9.0 | |||||||
Summary | 0002030: DFA_Push: Phase by XDIR not working | ||||||||
Description | Problem: Objects that have a push action play the push animation even if they stand still. Expected behaviour: If these objects stand still, the animation should also not advance further, like it is the case with e.g. Walking and Scaling actions. Fix: I think it is relatively easy to fix. There is just a line missing in the code. At this spot: https://git.openclonk.org/openclonk.git/blob/75a82e172aa6a2d45cd28fbbca6fe349710561f0:/src/object/C4Object.cpp#l3640 add the line iPhaseAdvance=0; | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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occ (reporter) 2018-04-18 10:03 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/9a6772c27ecbb4b5d2abc8d20d6b6d3d00c9252e Changeset 9a6772c by Lukas Werling <lukas.werling@gmail.com> Fix phase by xdir for DFA_Push (0002030) |
Luchs (administrator) 2018-04-18 10:05 |
I pushed your fix. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-04-14 14:12 | Pyrit | New Issue | |
2018-04-18 10:03 | occ | Note Added: 0006181 | |
2018-04-18 10:05 | Luchs | Assigned To | => Luchs |
2018-04-18 10:05 | Luchs | Status | new => resolved |
2018-04-18 10:05 | Luchs | Resolution | open => fixed |
2018-04-18 10:05 | Luchs | Fixed in Version | => 9.0 |
2018-04-18 10:05 | Luchs | Note Added: 0006184 |