|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002011||OpenClonk||Engine||public||2018-03-17 22:31||2018-03-17 22:31|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0002011: Failed material loading results in failed mesh loading|
|Description||When the material file cannot be loaded, the mesh will also not be loaded and the corresponding object will be invisible in game.|
Maybe it would be better if the mesh could be loaded despite the invalid material file. It could be skinned with a generic violet material.
Because when you model an object for OC and it is invisible, it can be caused by a multitude of different things:
- object too small
- mesh problems
- armature problems
- material problems
If it is drawn with a violet material, you pretty much know instantly there is something wrong with the material, without even having to look at the log.
|Tags||No tags attached.|
|2018-03-17 22:31||Pyrit||New Issue|