|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002002||OpenClonk||Engine - C4Script||public||2018-02-17 17:54||2018-03-01 22:28|
|Target Version||git master||Fixed in Version|
|Summary||0002002: Loc_Sky() finds locations in liquids == GBackSky() returns 'true' in liquids|
|Description||I'd expect that Loc_Sky() finds locations that are sky material only (Loc_Material("Sky") works good, though). Essentially, when I tested my map locally, GBackSky() returns true even if the coordinate has water on it.|
These water material was drawn by an old landscape.txt, so I suspect that the foreground material is water, but the background material is sky. Still, this is annoying, because it was not what I expected.
|Tags||No tags attached.|
>GBackSky() returns 'true' in liquids
GBackSky checks whether the background material is Sky. It has always been this way, I just checked CR. Not sure about the intention behind FindLocation and Loc_Sky(), but these functions seem to mirror the GBack* functions.
We should probably add a set of material functions to replace all those confusingly-named GBack* functions. I wouldn't change (or remove) them though to avoid breaking compatibility.
|2018-02-17 17:54||Marky||New Issue|
|2018-03-01 22:28||Luchs||Note Added: 0006149|