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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001994 | OpenClonk | Objects | public | 2018-02-11 14:00 | 2018-02-11 18:40 | ||||||||
Reporter | Clonkonaut | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | PC | OS | Windows | OS Version | 10 | ||||||||
Product Version | |||||||||||||
Target Version | git master | Fixed in Version | |||||||||||
Summary | 0001994: Fire ignores no friendly fire rule | ||||||||||||
Description | As with 0001993, I just leave this here to inquire if this is intended or not. I don't have any strong opinion on this. You can consider fire to be 'neutral' or unfriendly to everyone. But it creates the situation where you can freely toss dynamite at your allies without remorse but not a lantern (or have the dynamite ignite some lumps of coal). | ||||||||||||
Tags | No tags attached. | ||||||||||||
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Zapper (developer) 2018-02-11 14:04 |
If anyone considers this: Just disabling the fire damage for allied fire is probably not a good solution, because you could still incinerate your allies then and they would probably be immune to lava afterwards. So solving this issue would mean removing incineration by allied fire. Is that wanted? |
Maikel (developer) 2018-02-11 18:40 |
Indeed this is rather non-trivial to implement, so until someone finds a nice and easy solution I would suggest to not block fire for the time being. |
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Date Modified | Username | Field | Change |
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2018-02-11 14:00 | Clonkonaut | New Issue | |
2018-02-11 14:00 | Clonkonaut | Description Updated | View Revisions |
2018-02-11 14:01 | Clonkonaut | Description Updated | View Revisions |
2018-02-11 14:04 | Zapper | Note Added: 0006123 | |
2018-02-11 18:40 | Maikel | Note Added: 0006125 |