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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001980 | OpenClonk | Objects | public | 2018-01-16 22:14 | 2018-01-19 16:17 | ||||
Reporter | Luchs | ||||||||
Assigned To | Zapper | ||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | git master | ||||||||
Target Version | 8.0 | Fixed in Version | 8.0 | ||||||
Summary | 0001980: Turning buildings sometimes doesn't work | ||||||||
Description | When building something, you can turn the wireframe with Space. However, the finished building sometimes ends up in the original position instead. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Clonkonaut (developer) 2018-01-16 22:23 |
Which buildings are affected? Or is it random? |
Luchs (administrator) 2018-01-16 23:11 |
It happened with the foundry in our previous game, but I think I've also seen it happen with the sawmill. |
Zapper (developer) 2018-01-19 16:17 |
Fixed in https://git.openclonk.org/openclonk.git/commit/fda3eecd840bad11c19e87b670eed12f12e854e8 As I can see it, the problem affected the foundry, steam engine and pump. Foundry is not correctly flippable, rest isn't (not even in the preview). |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-01-16 22:14 | Luchs | New Issue | |
2018-01-16 22:23 | Clonkonaut | Note Added: 0006072 | |
2018-01-16 23:11 | Luchs | Note Added: 0006077 | |
2018-01-19 15:45 | Zapper | Assigned To | => Zapper |
2018-01-19 15:45 | Zapper | Status | new => assigned |
2018-01-19 16:17 | Zapper | Status | assigned => resolved |
2018-01-19 16:17 | Zapper | Resolution | open => fixed |
2018-01-19 16:17 | Zapper | Fixed in Version | => 8.0 |
2018-01-19 16:17 | Zapper | Note Added: 0006082 |