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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001958 | OpenClonk | Objects | public | 2017-11-27 18:01 | 2017-12-27 13:52 | ||||
Reporter | Clonkonaut | ||||||||
Assigned To | Zapper | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | PC | OS | Windows | OS Version | 10 | ||||
Product Version | |||||||||
Target Version | 8.0 | Fixed in Version | git master | ||||||
Summary | 0001958: Slow motion rain effects, slow motion game? | ||||||||
Description | The rain drop effects are running in slow motion (especially the rebound drops on the ground). See attached gif. It also stills feels like rain is slowing the game by just a little bit. | ||||||||
Additional Information | Tested in Clonkomotive. The scenario in general runs very slow (around 33 fps for me), maybe because of all the effects. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Clonkonaut (developer) 2017-11-27 18:26 |
I just noticed the same slow motion falling with saw dust. Maybe this is a bigger problem? |
Caesar (developer) 2017-12-19 23:01 |
@Clonkonaut: the "bigger problem" may be that all invocations to PV_Gravity currently use values from -100 to 100, while a value of 1000 denotes full gravity influence(?). Scaling up the values for splashes and sawdust by a factor of 10 definitely makes them look less ridiculous, but maybe a bit too tiny. Someone with more of an eye for these things may want to have a look. The slow-down may be unrelated. <Zapper> oh, and the rain probably makes the game noticably slower because of the SimFlight |
occ (reporter) 2017-12-27 13:51 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/f10b0854e83a24546c5b2c3c52a5c60a609fceab Changeset f10b085 by David Dormagen <czapper@gmx.de> fixed slow-mo rain (0001958) Yes, someone just had the "slow-mo" switch on. I also replaced the usage of the "RaindropSmall" particle (which was a stretched dot) with an actual stretched dot. |
Zapper (developer) 2017-12-27 13:52 |
Fixed. PV_Gravity is now 1000 instead of 60. It's intended with the saw dust, though. And I also removed the "RaindropSmall" particle. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-11-27 18:01 | Clonkonaut | New Issue | |
2017-11-27 18:01 | Clonkonaut | File Added: Rain.gif | |
2017-11-27 18:26 | Clonkonaut | Note Added: 0005916 | |
2017-12-19 23:01 | Caesar | Note Added: 0005942 | |
2017-12-27 13:16 | Zapper | Assigned To | => Zapper |
2017-12-27 13:16 | Zapper | Status | new => assigned |
2017-12-27 13:51 | occ | Note Added: 0005979 | |
2017-12-27 13:52 | Zapper | Status | assigned => resolved |
2017-12-27 13:52 | Zapper | Resolution | open => fixed |
2017-12-27 13:52 | Zapper | Fixed in Version | => git master |
2017-12-27 13:52 | Zapper | Note Added: 0005980 |