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2018-04-19 23:21 UTC

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IDProjectCategoryView StatusLast Update
0001894OpenClonkEngine - Networkpublic2017-02-26 22:39
Assigned ToLuchs 
Product Version 
Target VersionFixed in Version 
Summary0001894: Initial connection may time out if the host has lots of link-local addresses
DescriptionPossible fixes:

 - Try initial connections faster (i.e. in parallel)

 - Don't send link-local IPv6 addresses to the masterserver if the interface doesn't have a global address as well. Multicast discovery should still allow finding games from networks without internet connectivity.

 - Sort addresses discovered by the masterserver/the netpuncher in front. May lead to sub-optimal address selection (like IPv4-over-DS-Lite instead of native IPv6).

 - Somehow prioritize address choices. Prefer connecting to IPv6 addresses if both partners have public IPv6 addresses listed. Sort IPv6 addresses by longest matching prefix. Use IPv4 as fallback.
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Luchs (administrator)

I added some prioritization now. However, the main issue was that the league didn't add its addresses properly (didn't update AddressCount), so those addresses were always ignored.

-Issue History
Date Modified Username Field Change
2017-02-25 19:47 Luchs New Issue
2017-02-26 22:39 Luchs Assigned To => Luchs
2017-02-26 22:39 Luchs Status new => resolved
2017-02-26 22:39 Luchs Resolution open => fixed
2017-02-26 22:39 Luchs Note Added: 0005620
+Issue History