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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001885 | OpenClonk | Engine - Network | public | 2017-01-18 17:57 | 2017-02-03 09:12 | ||||
Reporter | Maikel | ||||||||
Assigned To | Maikel | ||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | git master | ||||||||
Target Version | git master | Fixed in Version | git master | ||||||
Summary | 0001885: Allowing script players to join in network rounds. | ||||||||
Description | This is definitely useful in defense scenarios. But also in general I think. I don't know about possible side-effects though. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Maikel (developer) 2017-01-18 18:18 |
I uploaded a possible way to fix this, and I tested this in league mode but am unsure of possible side effects. Could someone have a look? |
Maikel (developer) 2017-01-18 18:18 |
Reminder sent to: Sven2 |
occ (reporter) 2017-02-02 20:48 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/4d6be35c32fd8215551ef506e676db23e11c22ce Changeset 4d6be35 by Maikel de Vries <mdt.maikel@gmail.com> allow script players to join in network rounds (0001885) |
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Date Modified | Username | Field | Change |
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2017-01-18 17:57 | Maikel | New Issue | |
2017-01-18 18:17 | Maikel | File Added: league_scriptplr_join.patch | |
2017-01-18 18:18 | Maikel | Note Added: 0005601 | |
2017-01-18 18:18 | Maikel | Note Added: 0005602 | |
2017-02-02 20:48 | occ | Note Added: 0005610 | |
2017-02-03 09:12 | Maikel | Assigned To | => Maikel |
2017-02-03 09:12 | Maikel | Status | new => resolved |
2017-02-03 09:12 | Maikel | Resolution | open => fixed |
2017-02-03 09:12 | Maikel | Fixed in Version | => git master |