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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001882 | OpenClonk | Objects | public | 2017-01-06 01:00 | 2017-04-25 09:01 | ||||
Reporter | Armin | ||||||||
Assigned To | Clonkonaut | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001882: Grab sound tunnel echo | ||||||||
Description | The sound you get when you grab/ungrab a lorry gets modified when being in a cave. Since this is a GUI/menu sound, I don't think this should happen. | ||||||||
Tags | No tags attached. | ||||||||
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Armin (reporter) 2017-01-06 01:03 |
Hm, "GUI/menu" is the wrong expression here but you know what I mean. The grab sound gives you feedback like e.g. a ding sound in dialogs. |
Clonkonaut (developer) 2017-04-19 08:41 |
I don't see the real problem here. This is a sound corresponding to the clonk's current status. There are other ones as well, like Hurt*, Die or even footsteps. Why shouldn't it be modified? As for your feedback argument, simply put all sounds are feedback to you of what is going on. Does the modified grab sound provide less feedback then an unmodified one? |
Armin (reporter) 2017-04-19 14:59 |
>There are other ones as well, like Hurt*, Die or even footsteps. Footsteps are actual sounds of the world that Clonks could hear with their ears unlike these GUI/HUD/menu sounds like the Error sound that was played when a CR Clonk wasn't able to collect weapons e.g. >As for your feedback argument, simply put all sounds are feedback to you of what is going on. See https://soundcloud.com/slipperhero/a-selection-of-interface-and How would you name such sounds that are only there because you want to give extra feedback to the player even if the sound wouldn't make sense otherwise? Ofc it doesn't provide less feedback (as long as the modifier is not extreme) and I agree that it's no real problem. Many games use their underwater sound modiers even on pure feedback+interface sounds and many don't. Still sounds weird to me in Clonk but maybe it was just me so you can close the bug. |
Clonkonaut (developer) 2017-04-25 09:01 |
(The real reason I questioned this bug was because we'd have to introduce a special handling just for the grab sound to not have it affected by the modifier which would be a pain if you grasp my meaning. I'll close this then and be happy about it ;) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-01-06 01:00 | Armin | New Issue | |
2017-01-06 01:03 | Armin | Note Added: 0005592 | |
2017-04-19 08:41 | Clonkonaut | Assigned To | => Clonkonaut |
2017-04-19 08:41 | Clonkonaut | Status | new => feedback |
2017-04-19 08:41 | Clonkonaut | Note Added: 0005659 | |
2017-04-19 14:59 | Armin | Note Added: 0005660 | |
2017-04-19 14:59 | Armin | Status | feedback => assigned |
2017-04-25 09:01 | Clonkonaut | Status | assigned => closed |
2017-04-25 09:01 | Clonkonaut | Resolution | open => no change required |
2017-04-25 09:01 | Clonkonaut | Note Added: 0005665 |