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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001878 | OpenClonk | Engine | public | 2016-12-30 22:59 | 2017-08-20 11:58 | ||||||||
Reporter | Armin | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | 9.0 | Fixed in Version | |||||||||||
Summary | 0001878: Sequence trigger "All goals fulfilled" | ||||||||||||
Description | Sequence trigger "All goals fulfilled" did not work in a test. | ||||||||||||
Steps To Reproduce | Make a new scenario and create a sequence which triggers on "All goals fulfilled". I made a simple message as the sequence action. Then place the Construction goal which will end the game since it will be already finished. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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Maikel (developer) 2017-06-18 15:33 |
Sven, how is this supposed to work? the goal library only does a game call and that does not trigger sequences. |