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2019-11-22 07:44 UTC

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IDProjectCategoryView StatusLast Update
0000018OpenClonkEnginepublic2010-03-05 12:11
Reporteruser22 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionsuspended 
Product Version 
Target VersionFixed in Version 
Summary0000018: More Sky's as layers
DescriptionI'd like the idea of more layers for sky's. For example I'd like to have some more effects for an adventure.

For example I have two graphics: Sky1.png Sky2.png. Now I want to have the Sky1.png a bit transparency. Then I could script this in the initialize:
InitializeSky(Sky1,RGBa(123,123,123,12))
So to make the sky a bit transparency and a bit darker. So the transparency is there, the player can see the second layer "Sky2" a bit.
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~0000090

Günther (developer)

This should be implemented using objects, probably by enabling objects to be tiled.

~0000095

Newton (administrator)

Hm yeah, good idea. For HUD elements (ok, just the bars) it would make sense too.
+Notes

-Issue History
Date Modified Username Field Change
2009-07-05 11:34 user22 New Issue
2009-08-05 20:44 Günther Note Added: 0000090
2009-08-26 20:44 Newton Note Added: 0000095
2010-03-05 12:11 Newton Status new => closed
2010-03-05 12:11 Newton Resolution open => suspended
+Issue History