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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000018 | OpenClonk | Engine | public | 2009-07-05 11:34 | 2010-03-05 12:11 | ||||
Reporter | user22 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | suspended | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000018: More Sky's as layers | ||||||||
Description | I'd like the idea of more layers for sky's. For example I'd like to have some more effects for an adventure. For example I have two graphics: Sky1.png Sky2.png. Now I want to have the Sky1.png a bit transparency. Then I could script this in the initialize: InitializeSky(Sky1,RGBa(123,123,123,12)) So to make the sky a bit transparency and a bit darker. So the transparency is there, the player can see the second layer "Sky2" a bit. | ||||||||
Tags | No tags attached. | ||||||||
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Günther (developer) 2009-08-05 20:44 |
This should be implemented using objects, probably by enabling objects to be tiled. |
Newton (administrator) 2009-08-26 20:44 |
Hm yeah, good idea. For HUD elements (ok, just the bars) it would make sense too. |