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2020-05-30 12:09 UTC

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IDProjectCategoryView StatusLast Update
0001762OpenClonkEnginepublic2017-08-20 12:04
Assigned To 
Product Version 
Target Version8.1Fixed in Version 
Summary0001762: Music switch is annoying if you only walk past a few pixel of tunnel
DescriptionThis is from Deflektor's feedback:

'I like that the music fades off underground. It is really atmospheric. However it is annoying that it shuts off even if you walk past a few pixels of tunnel. It should be done like in Terraria. If you clonk is surrounded by a large amount of underground stuff it should shut off.'

I assume he talks about the music change/fade and not about it shutting off.

Since this check would have to be asynchronous anyway, it could probably be realized without too much performance problems on a separate thread, right?
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-Issue History
Date Modified Username Field Change
2016-06-25 23:26 ala New Issue
2017-08-05 13:58 Maikel Target Version => 8.0
2017-08-20 12:04 Zapper Target Version 8.0 => 8.1
+Issue History