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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001712 | OpenClonk | Objects | public | 2016-04-08 20:39 | 2017-08-20 12:06 | ||||||||
Reporter | Marky | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | |||||||||||||
Target Version | 9.0 | Fixed in Version | |||||||||||
Summary | 0001712: Cloud: Supports only hardcoded materials | ||||||||||||
Description | Before the implementation change of the cloud it could rain any material. With the current implementation there is no effect if I set the precipitation to "Ashes" for example. I would like to have this option again. | ||||||||||||
Tags | No tags attached. | ||||||||||||
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Luchs (administrator) 2016-04-10 08:13 |
This isn't true. While there are some special effects for certain materials, there is no special handling for water or acid - any liquid should work. The real issue is that raining ashes doesn't work. Why don't you write that in the title instead of speculating about the cause? |
Armin (reporter) 2016-05-23 06:42 Last edited: 2016-05-23 11:48 |
Before we add the PXSGfx entries in the .ocm files, I would suggest that we recreate the flying pixel graphics of Lava, Snow and Ashes. I think the ones we used in Material.ocg are all from Clonk Rage. At least the Lava effect is the same that was used in CR with some orange painted over. Edit: I will try my luck and upload the graphics in the forum. |
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Date Modified | Username | Field | Change |
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2016-04-08 20:39 | Marky | New Issue | |
2016-04-10 08:13 | Luchs | Note Added: 0005050 | |
2016-05-23 06:42 | Armin | Note Added: 0005099 | |
2016-05-23 11:48 | Armin | Note Edited: 0005099 | View Revisions |
2017-08-05 13:58 | Maikel | Target Version | => 8.0 |
2017-08-20 12:06 | Zapper | Target Version | 8.0 => 9.0 |