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2018-12-16 10:39 UTC

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IDProjectCategoryView StatusLast Update
0001712OpenClonkObjectspublic2017-08-20 12:06
ReporterMarky 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
Product Version 
Target Version9.0Fixed in Version 
Summary0001712: Cloud: Supports only hardcoded materials
DescriptionBefore the implementation change of the cloud it could rain any material. With the current implementation there is no effect if I set the precipitation to "Ashes" for example. I would like to have this option again.
TagsNo tags attached.
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~0005050

Luchs (administrator)

This isn't true. While there are some special effects for certain materials, there is no special handling for water or acid - any liquid should work.

The real issue is that raining ashes doesn't work. Why don't you write that in the title instead of speculating about the cause?

~0005099

Armin (reporter)

Last edited: 2016-05-23 11:48

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Before we add the PXSGfx entries in the .ocm files, I would suggest that we recreate the flying pixel graphics of Lava, Snow and Ashes. I think the ones we used in Material.ocg are all from Clonk Rage. At least the Lava effect is the same that was used in CR with some orange painted over.

Edit: I will try my luck and upload the graphics in the forum.

+Notes

-Issue History
Date Modified Username Field Change
2016-04-08 20:39 Marky New Issue
2016-04-10 08:13 Luchs Note Added: 0005050
2016-05-23 06:42 Armin Note Added: 0005099
2016-05-23 11:48 Armin Note Edited: 0005099 View Revisions
2017-08-05 13:58 Maikel Target Version => 8.0
2017-08-20 12:06 Zapper Target Version 8.0 => 9.0
+Issue History