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2020-08-07 12:35 UTC

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IDProjectCategoryView StatusLast Update
0001708OpenClonkObjectspublic2017-10-25 23:11
Assigned ToClonkonaut 
Product Version 
Target Version8.0Fixed in Version 
Summary0001708: Sometimes the elevator does not stop at the Clonk's position
DescriptionUnder rare circumstances, the elevator will not stop at the calling Clonk.
Steps To ReproduceFor some reasons, this does always happen if you start Ruby Lake from

1. Start the basemelee with one player.
2. Go into the enemy base (all doors except the lowest one will open automatically)
3. Call the elevator from the middle. The elevator will rise to the top ignoring the position of the Clonk.

While this is no total normal situation (normally elevators are build by Clonks in the same round so the owner is different), this bug somehow occurred in a normal settlement round some time ago.
TagsNo tags attached.
Attached Files




occ (reporter)

Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:

Changeset ea301d7 by Clonkonaut <>
Double elevator: transfer MoveTo calls to master case (0001708).


Clonkonaut (developer)

This wasn't about ownership but a special bug with the double elevator. Fixed now.

-Issue History
Date Modified Username Field Change
2016-03-30 17:42 Armin New Issue
2017-08-05 13:58 Maikel Target Version => 8.0
2017-10-25 23:10 occ Note Added: 0005819
2017-10-25 23:11 Clonkonaut Assigned To => Clonkonaut
2017-10-25 23:11 Clonkonaut Status new => resolved
2017-10-25 23:11 Clonkonaut Resolution open => fixed
2017-10-25 23:11 Clonkonaut Note Added: 0005820
+Issue History