|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001700||OpenClonk||Engine||public||2016-03-05 11:03||2016-03-05 13:27|
|Priority||normal||Severity||feature||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0001700: Make loose objects semitransparent while digging|
|Description||It would be handy if you could slightly see the ground through movable objects close to you while digging/picking/drilling.|
This would be handy for removing floating pixels with objects (eg chopped trees) stuck to them, as well as digging downwards in a tunnel filled with rocks.
|Tags||No tags attached.|
So you don't want to make just /loose/ objects transparent, but actually EVERY object that is in front of the landscape, right? Including decoration, animals, other Clonks, structures, etc.
Sounds like a bit overkill. Turning that around, the edge of the landscape could also be drawn in front of the objects - similar to how e.g. strategy games draw silhouettes of units behind buildings. I believe the edge information exists for some of the shaders anyway.
Nope, just the ones you can carry or push, so decoration is unaffected. That's what I meant to say by "movable". That is, most of the things that were C4D_Object or C4D_Vehicle in CR.
The other suggestion seems cool, I'm curious what that would look like in Clonk.
|2016-03-05 11:03||Octagon||New Issue|
|2016-03-05 12:35||Zapper||Note Added: 0005028|
|2016-03-05 13:27||Octagon||Note Added: 0005029|