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2019-12-15 20:23 UTC

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IDProjectCategoryView StatusLast Update
0001689OpenClonkEnginepublic2016-06-19 11:51
ReporterAquaVirus 
Assigned ToIsilkor 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSWindowsOS Version10
Product Version 
Target VersionFixed in Version 
Summary0001689: Models glitching.
DescriptionWhen I play any map, my clonks have deformed arms, and they get even more deformed if I do any animation. And in the "Crash Landing" map, the Windmill and some plants are broken too.
Steps To ReproduceJoin any map.
Additional InformationScreenshots: ( I can't upload all of them. )
http://i.imgur.com/2ANEEOy.jpg
http://i.imgur.com/IdWFlEl.jpg
http://i.imgur.com/5YdjV6J.jpg
http://i.imgur.com/ua8CEcB.jpg
http://i.imgur.com/nK31b0w.jpg
TagsNo tags attached.
Attached Files

-Relationships
duplicate of 0001459resolvedIsilkor character looks strange and gangly 
+Relationships

-Notes

~0005000

Isilkor (developer)

You're on an Intel GPU, right? Have you updated your drivers to the latest version?

~0005001

AquaVirus (reporter)

Yes, all my drivers are updated.
Here are the logs: http://pastebin.com/Ls3zTP8j http://pastebin.com/Dfs2YkfZ

~0005002

Clonk-Karl (administrator)

What chipset is it exactly? Some older intel hardware is known not to work with the current OC version.

~0005003

Isilkor (developer)

I've been considering re-introducing CPU-based skinning for (some) Intel IGPs. I don't exactly know where the cut-off is for broken rendering, but maybe we can activate the workaround based on the reported OpenGL version (the driver is returning a 3.1 context in this case even though we're asking for a 3.2 context).

~0005131

Clonkonaut (developer)

Reminder sent to: Isilkor

Is this still planned?

~0005134

occ (reporter)

Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:
https://git.openclonk.org/openclonk.git/commitdiff/e9c5facf91ea201e909ab72b1ae845bbfb7201c7

Changeset e9c5fac by Nicolas Hake <isilkor@openclonk.org>
GL: Disable hardware-based skinning on old Intel devices

Our hardware-based skinning doesn't work on certain Intel graphics
devices. Fall back to software skinning on GPUs that return an OpenGL
3.1 context even though we explicitly request a 3.2 one.

Might fix 0001459, 0001689.

~0005135

Isilkor (developer)

I believe by using the old CPU based mesh skinning on (some) Intel devices this problem should be fixed; if it isn't, feel free to reopen.
+Notes

-Issue History
Date Modified Username Field Change
2016-02-21 17:32 AquaVirus New Issue
2016-02-21 17:32 AquaVirus File Added: 2016-02-21_14-24-18.jpg
2016-02-21 17:36 Isilkor Note Added: 0005000
2016-02-21 22:38 AquaVirus Note Added: 0005001
2016-02-24 05:25 Clonk-Karl Note Added: 0005002
2016-02-24 12:57 Isilkor Note Added: 0005003
2016-06-18 22:32 Clonkonaut Note Added: 0005131
2016-06-18 22:53 Clonkonaut Relationship added duplicate of 0001459
2016-06-19 11:48 occ Note Added: 0005134
2016-06-19 11:51 Isilkor Note Added: 0005135
2016-06-19 11:51 Isilkor Status new => resolved
2016-06-19 11:51 Isilkor Resolution open => fixed
2016-06-19 11:51 Isilkor Assigned To => Isilkor
+Issue History