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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001689 | OpenClonk | Engine | public | 2016-02-21 17:32 | 2016-06-19 11:51 | ||||
Reporter | AquaVirus | ||||||||
Assigned To | Isilkor | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | PC | OS | Windows | OS Version | 10 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001689: Models glitching. | ||||||||
Description | When I play any map, my clonks have deformed arms, and they get even more deformed if I do any animation. And in the "Crash Landing" map, the Windmill and some plants are broken too. | ||||||||
Steps To Reproduce | Join any map. | ||||||||
Additional Information | Screenshots: ( I can't upload all of them. ) http://i.imgur.com/2ANEEOy.jpg http://i.imgur.com/IdWFlEl.jpg http://i.imgur.com/5YdjV6J.jpg http://i.imgur.com/ua8CEcB.jpg http://i.imgur.com/nK31b0w.jpg | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Isilkor (developer) 2016-02-21 17:36 |
You're on an Intel GPU, right? Have you updated your drivers to the latest version? |
AquaVirus (reporter) 2016-02-21 22:38 |
Yes, all my drivers are updated. Here are the logs: http://pastebin.com/Ls3zTP8j http://pastebin.com/Dfs2YkfZ |
Clonk-Karl (administrator) 2016-02-24 05:25 |
What chipset is it exactly? Some older intel hardware is known not to work with the current OC version. |
Isilkor (developer) 2016-02-24 12:57 |
I've been considering re-introducing CPU-based skinning for (some) Intel IGPs. I don't exactly know where the cut-off is for broken rendering, but maybe we can activate the workaround based on the reported OpenGL version (the driver is returning a 3.1 context in this case even though we're asking for a 3.2 context). |
Clonkonaut (developer) 2016-06-18 22:32 |
Reminder sent to: Isilkor Is this still planned? |
occ (reporter) 2016-06-19 11:48 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/e9c5facf91ea201e909ab72b1ae845bbfb7201c7 Changeset e9c5fac by Nicolas Hake <isilkor@openclonk.org> GL: Disable hardware-based skinning on old Intel devices Our hardware-based skinning doesn't work on certain Intel graphics devices. Fall back to software skinning on GPUs that return an OpenGL 3.1 context even though we explicitly request a 3.2 one. Might fix 0001459, 0001689. |
Isilkor (developer) 2016-06-19 11:51 |
I believe by using the old CPU based mesh skinning on (some) Intel devices this problem should be fixed; if it isn't, feel free to reopen. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-02-21 17:32 | AquaVirus | New Issue | |
2016-02-21 17:32 | AquaVirus | File Added: 2016-02-21_14-24-18.jpg | |
2016-02-21 17:36 | Isilkor | Note Added: 0005000 | |
2016-02-21 22:38 | AquaVirus | Note Added: 0005001 | |
2016-02-24 05:25 | Clonk-Karl | Note Added: 0005002 | |
2016-02-24 12:57 | Isilkor | Note Added: 0005003 | |
2016-06-18 22:32 | Clonkonaut | Note Added: 0005131 | |
2016-06-18 22:53 | Clonkonaut | Relationship added | duplicate of 0001459 |
2016-06-19 11:48 | occ | Note Added: 0005134 | |
2016-06-19 11:51 | Isilkor | Note Added: 0005135 | |
2016-06-19 11:51 | Isilkor | Status | new => resolved |
2016-06-19 11:51 | Isilkor | Resolution | open => fixed |
2016-06-19 11:51 | Isilkor | Assigned To | => Isilkor |