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2020-08-11 18:13 UTC

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IDProjectCategoryView StatusLast Update
0001669OpenClonkObjectspublic2016-12-21 13:13
Assigned ToMaikel 
PrioritynormalSeverityfeatureReproducibilityhave not tried
PlatformVisual C++ 2008OSWindowsOS Version 
Product Version 
Target VersionFixed in Versiongit master 
Summary0001669: WallKit antistuck
DescriptionIn melees with WallKits (e.g. Moles or the space melee), it is very easy to stuck your opponent. It also sometimes happens accidentally in settlement rounds.

I think stucking someone inside a cage of wall kits is fine, but stucking just in a single wall is a bit too strong. The kit should move out clonks to the nearest border if they would be stuck.
TagsNo tags attached.
Attached Files

has duplicate 0001716resolvedMaikel stucking in metal bridges sucks. 



Maikel (developer)

Agreed (some kill test needs to be changed then!).

What about two wallkits placed with a one pixel gap in between them?

-Issue History
Date Modified Username Field Change
2016-02-06 23:24 Sven2 New Issue
2016-02-07 09:27 Maikel Note Added: 0004942
2016-06-18 22:43 Clonkonaut Relationship added has duplicate 0001716
2016-12-21 13:13 Maikel Assigned To => Maikel
2016-12-21 13:13 Maikel Status new => resolved
2016-12-21 13:13 Maikel Resolution open => duplicate
2016-12-21 13:13 Maikel Fixed in Version => git master
+Issue History