Anonymous Login
2019-12-15 12:50 UTC

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001669OpenClonkObjectspublic2016-12-21 13:13
ReporterSven2 
Assigned ToMaikel 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformVisual C++ 2008OSWindowsOS Version 
Product Version 
Target VersionFixed in Versiongit master 
Summary0001669: WallKit antistuck
DescriptionIn melees with WallKits (e.g. Moles or the space melee), it is very easy to stuck your opponent. It also sometimes happens accidentally in settlement rounds.

I think stucking someone inside a cage of wall kits is fine, but stucking just in a single wall is a bit too strong. The kit should move out clonks to the nearest border if they would be stuck.
TagsNo tags attached.
Attached Files

-Relationships
has duplicate 0001716resolvedMaikel stucking in metal bridges sucks. 
+Relationships

-Notes

~0004942

Maikel (developer)

Agreed (some kill test needs to be changed then!).

What about two wallkits placed with a one pixel gap in between them?
+Notes

-Issue History
Date Modified Username Field Change
2016-02-06 23:24 Sven2 New Issue
2016-02-07 09:27 Maikel Note Added: 0004942
2016-06-18 22:43 Clonkonaut Relationship added has duplicate 0001716
2016-12-21 13:13 Maikel Assigned To => Maikel
2016-12-21 13:13 Maikel Status new => resolved
2016-12-21 13:13 Maikel Resolution open => duplicate
2016-12-21 13:13 Maikel Fixed in Version => git master
+Issue History