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2019-07-21 07:04 UTC

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IDProjectCategoryView StatusLast Update
0001653OpenClonkObjectspublic2016-02-04 19:11
ReporterArmin 
Assigned ToZapper 
PrioritynormalSeverityfeatureReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0001653: Zapnest improvements
DescriptionThe zap nest is always flying because its category C4D_StaticBack and it only turns into a normal throw-able object when the Detach function is called. I suggest to make it the other way around. It is a C4D_Object and function Place() makes it C4D_StaticBack while attaching it to a tree.

Then we can have zap nests as a weapon and as an object in the earth. Fun fact: Real wasps love to build nests under earth, too. Rotate=1 would be good as well.
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-Notes

~0004884

Maikel (developer)

Also good would be zaps targeting all living objects, not only the one who disturbed them, and better feedback when you get stung.

~0004935

Zapper (developer)

Zaphive is now always C4D_Object and just attaches itself to a tree. It also rotates a bit.
+Notes

-Issue History
Date Modified Username Field Change
2016-01-24 20:30 Armin New Issue
2016-01-26 15:37 Maikel Note Added: 0004884
2016-01-26 15:37 Maikel Product Version => 7.0
2016-01-26 15:37 Maikel Target Version => 7.1 (Bugfix update)
2016-02-04 18:57 Zapper Assigned To => Zapper
2016-02-04 18:57 Zapper Status new => assigned
2016-02-04 19:08 Zapper Status assigned => resolved
2016-02-04 19:08 Zapper Resolution open => fixed
2016-02-04 19:11 Zapper Note Added: 0004935
+Issue History