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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001652 | OpenClonk | Engine | public | 2016-01-23 21:40 | 2017-12-22 19:54 | ||||
Reporter | ala | ||||||||
Assigned To | Luchs | ||||||||
Priority | low | Severity | minor | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | 8.0 | Fixed in Version | 8.0 | ||||||
Summary | 0001652: Climbing on the landscape border | ||||||||
Description | In the Open Clonk stream in summer, Sven2 climbed on the landscape border in order to get out of lava, see here: https://www.youtube.com/watch?v=QfkAeiiJUY4#t=1h20m2s | ||||||||
Tags | No tags attached. | ||||||||
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Sven2 (developer) 2016-01-29 20:44 Last edited: 2016-02-01 04:49 |
Why do you think this is an error? You can climb because the side is closed. The specific map should not have closed borders, but that's a problem in clonk-fest (a third-party map). Normally, closed landscape borders should happen only underground. I think it's correct if you can climb the side in cave maps. It's also not very easy to prevent in the engine (without hacks at least). Practically, we would have to expand BorderBound to stop the clonk earlier or add exceptions to the movement code. |
Pyrit (developer) 2016-01-31 22:50 |
If there's tunnel from start on, it should be open, if you made the tunnel by digging away material, it should be solid. |
Maikel (developer) 2016-02-08 14:42 |
Scaling on a side where there was material before (i.e. underground) is wanted behaviour. However, what is not wanted is the behaviour shown in the attached screenshot (border_climb.png). |
Sven2 (developer) 2016-02-09 02:24 |
So the proposed change would be to determine SideOpen per pixel at round start the same way we already have it for TopOpen=2 and BottomOpen=2 settings? This would cover the cases mentioned here. However, you could still climb the side in AcidGoldMine where there was acid before. Because if we change the sides to be open thee, the acid will just drain out of the map. So for AcidGoldMine, I would suggest expanding the map sideways and actually putting a small granite (or everrock) border to the sides. Then it would be more clear where you have to put the pump drain if you want to get liquid out of the map. Right now it feels pretty arbitrary. |
Maikel (developer) 2016-02-09 08:10 |
Yes, sounds like the changes we need. |
occ (reporter) 2017-12-22 19:53 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/fa8f868ffbed0057aa2d91b7b0499d0715c67693 Changeset fa8f868 by Lukas Werling <lukas.werling@gmail.com> Change AutoScanSideOpen to be like Top/BottomOpen=2 (0001652) |
occ (reporter) 2017-12-22 19:53 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/8838d8c6cec887351e634ff8aa8ded0907300b8d Changeset 8838d8c by Lukas Werling <lukas.werling@gmail.com> AcidGoldMine: Draw acid lake with tunnel background (0001652) The new AutoScanSideOpen won't close the border otherwise. Additionally, this makes clear where to pump acid. |
Luchs (administrator) 2017-12-22 19:54 |
Someone can still add a granite border to AcidGoldMine instead of the tunnel background... |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-01-23 21:40 | ala | New Issue | |
2016-01-23 21:40 | ala | Description Updated | View Revisions |
2016-01-27 14:28 | Maikel | Target Version | => 7.1 (Bugfix update) |
2016-01-29 20:44 | Sven2 | Note Added: 0004917 | |
2016-01-29 21:31 | Sven2 | Note Edited: 0004917 | View Revisions |
2016-01-31 22:50 | Pyrit | Note Added: 0004927 | |
2016-02-01 00:43 | Isilkor | Relationship added | related to 0000814 |
2016-02-01 04:49 | Sven2 | Note Edited: 0004917 | View Revisions |
2016-02-08 14:41 | Maikel | File Added: border_climb.png | |
2016-02-08 14:42 | Maikel | Note Added: 0004960 | |
2016-02-09 02:24 | Sven2 | Note Added: 0004965 | |
2016-02-09 08:10 | Maikel | Note Added: 0004966 | |
2017-08-05 09:03 | Maikel | Target Version | 7.1 (Bugfix update) => 8.0 |
2017-12-22 19:53 | occ | Note Added: 0005950 | |
2017-12-22 19:53 | occ | Note Added: 0005951 | |
2017-12-22 19:54 | Luchs | Note Added: 0005952 | |
2017-12-22 19:54 | Luchs | Assigned To | => Luchs |
2017-12-22 19:54 | Luchs | Status | new => resolved |
2017-12-22 19:54 | Luchs | Resolution | open => fixed |
2017-12-22 19:54 | Luchs | Fixed in Version | => 8.0 |