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2021-09-29 02:06 UTC

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IDProjectCategoryView StatusLast Update
0001636OpenClonkEngine - Graphicspublic2016-01-18 05:35
Assigned ToClonk-Karl 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformVisual C++ 2008OSWindowsOS Version 
Product Version 
Target VersionFixed in Version8.0 
Summary0001636: Broken graphics after unfinished construction has been drawn since OGL3 change
DescriptionAfter placing a construction site, all graphics are screwed up. Everything (including sprites) is drawn in wireframe mode.

See screenshot.

Happens to me on Win64 build. Both on Intel IGD chip and nVidia. Both fullscreen and editor mode. The error persists even after closing/opening viewports in editor mode and even in the startup screens when quitting the game.

GPU 1: GL 3.2.0 - Build on Intel(R) HD Graphics 4600 (Intel)
GPU 2: GL 3.2.0 NVIDIA 353.30 on GeForce GT 755M/PCIe/SSE2 (NVIDIA Corporation)
Steps To ReproduceStart a round
Place a construction site
TagsNo tags attached.
Attached Files
  • png file icon Bug2.png (776,996 bytes) 2016-01-18 05:24




Clonk-Karl (administrator)

For some reason the code that previously reset the OpenGL polygon mode didn't work anymore. Just always reset it to GL_FILL after rendering meshes in wireframe.

-Issue History
Date Modified Username Field Change
2016-01-18 05:24 Sven2 New Issue
2016-01-18 05:24 Sven2 File Added: Bug2.png
2016-01-18 05:25 Sven2 Description Updated View Revisions
2016-01-18 05:35 Clonk-Karl Note Added: 0004807
2016-01-18 05:35 Clonk-Karl Status new => resolved
2016-01-18 05:35 Clonk-Karl Fixed in Version => 8.0
2016-01-18 05:35 Clonk-Karl Resolution open => fixed
2016-01-18 05:35 Clonk-Karl Assigned To => Clonk-Karl
+Issue History