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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001636 | OpenClonk | Engine - Graphics | public | 2016-01-18 05:24 | 2016-01-18 05:35 | ||||
Reporter | Sven2 | ||||||||
Assigned To | Clonk-Karl | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Visual C++ 2008 | OS | Windows | OS Version | |||||
Product Version | |||||||||
Target Version | Fixed in Version | 8.0 | |||||||
Summary | 0001636: Broken graphics after unfinished construction has been drawn since OGL3 change | ||||||||
Description | After placing a construction site, all graphics are screwed up. Everything (including sprites) is drawn in wireframe mode. See screenshot. Happens to me on Win64 build. Both on Intel IGD chip and nVidia. Both fullscreen and editor mode. The error persists even after closing/opening viewports in editor mode and even in the startup screens when quitting the game. GPU 1: GL 3.2.0 - Build 9.18.10.3165 on Intel(R) HD Graphics 4600 (Intel) GPU 2: GL 3.2.0 NVIDIA 353.30 on GeForce GT 755M/PCIe/SSE2 (NVIDIA Corporation) | ||||||||
Steps To Reproduce | Start a round Place a construction site | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Clonk-Karl (administrator) 2016-01-18 05:35 |
For some reason the code that previously reset the OpenGL polygon mode didn't work anymore. Just always reset it to GL_FILL after rendering meshes in wireframe. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-01-18 05:24 | Sven2 | New Issue | |
2016-01-18 05:24 | Sven2 | File Added: Bug2.png | |
2016-01-18 05:25 | Sven2 | Description Updated | View Revisions |
2016-01-18 05:35 | Clonk-Karl | Note Added: 0004807 | |
2016-01-18 05:35 | Clonk-Karl | Status | new => resolved |
2016-01-18 05:35 | Clonk-Karl | Fixed in Version | => 8.0 |
2016-01-18 05:35 | Clonk-Karl | Resolution | open => fixed |
2016-01-18 05:35 | Clonk-Karl | Assigned To | => Clonk-Karl |