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2021-09-29 01:16 UTC

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IDProjectCategoryView StatusLast Update
0001576OpenClonkObjectspublic2016-05-22 16:36
Assigned ToMarky 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformVisual C++ 2008OSWindowsOS Version 
Product Version 
Target Version8.0Fixed in Versiongit master 
Summary0001576: Trees reproduce into caves
DescriptionTrees seem to grow into caves a lot. In fact they reproduce more into caves than elsewhere.

A few pixels of underground material shouldn't block tree reproduction (so digging away a few pixels off the ground doesn't kill all future trees), but they should only grow where they will find sky background above (without material inbetween).
TagsNo tags attached.
Attached Files




Sven2 (developer)

It's not critical so I'll push it to a future release.


Armin (reporter)

Maybe not the final solution but relevant:

And I remember someone saying that PlaceVegetation() itself has maybe a bug.

-Issue History
Date Modified Username Field Change
2016-01-10 14:44 Sven2 New Issue
2016-01-10 16:14 Sven2 Target Version 7.0 => 7.1 (Bugfix update)
2016-01-10 16:14 Sven2 Note Added: 0004524
2016-01-10 16:14 Sven2 Target Version 7.1 (Bugfix update) => 8.0
2016-05-01 18:53 Armin Note Added: 0005089
2016-05-22 16:36 Maikel Status new => resolved
2016-05-22 16:36 Maikel Fixed in Version => git master
2016-05-22 16:36 Maikel Resolution open => fixed
2016-05-22 16:36 Maikel Assigned To => Marky
+Issue History