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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001560 | OpenClonk | Scenarios | public | 2016-01-10 11:32 | 2018-02-05 14:06 | ||||
Reporter | ala | ||||||||
Assigned To | Maikel | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | 8.1 | Fixed in Version | |||||||
Summary | 0001560: Molten Monarch: Weapons don't fade out and flood the map | ||||||||
Description | Weapons don't fade out and flood the map with many players, which may result in slight lag on weaker machines. Apparently this can be fixed by using the Arena-Rule. | ||||||||
Additional Information | played with RC3 | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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occ (reporter) 2018-02-05 14:05 |
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address: https://git.openclonk.org/openclonk.git/commitdiff/e94a0b3c369cf2de0e15476ff40ea10107cb72d1 Changeset e94a0b3 by Maikel de Vries <mdt.maikel@gmail.com> molten monarch: fix fire particles and fade out gravestones (0001560) |
Maikel (developer) 2018-02-05 14:05 |
Weapons do fade out and gravestones as well now. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-01-10 11:32 | ala | New Issue | |
2017-08-05 09:06 | Maikel | Target Version | 7.1 (Bugfix update) => 8.0 |
2017-08-20 11:54 | Zapper | Target Version | 8.0 => 8.1 |
2018-02-05 14:05 | occ | Note Added: 0006115 | |
2018-02-05 14:05 | Maikel | Note Added: 0006116 | |
2018-02-05 14:06 | Maikel | Assigned To | => Maikel |
2018-02-05 14:06 | Maikel | Status | new => resolved |
2018-02-05 14:06 | Maikel | Resolution | open => fixed |