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2019-07-24 00:59 UTC

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IDProjectCategoryView StatusLast Update
0000153OpenClonkEnginepublic2015-09-30 01:11
ReporterSven2 
Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version 
Product Version 
Target VersionFixed in Version 
Summary0000153: Explosions rework
DescriptionExplosions (Explode()) are currently very simple. Since they're once of the more "cool" effects that people usually like, I think we could improve explosions a bit:

Several rays are cast from the explosion center in all direction. A ray "blasts" material on its way. How fast a ray can travel depends on the material density. So a flint could blast through large amounts of sand, but only little amounts of granite. If a flint is thrown against an unbreakable wall, nothing is blasted behind it.

The rays could communicate a bit, so when all rays but one are blocked (flint in a corner), the remaining ray gets stronger ("building a cannon hole").

The same rays could be used to fling objects, so you don't get damaged by a flint that hit behind a wall.
TagsNo tags attached.
Attached Files

-Relationships
related to 0001039closedClonkonaut Material harder than granite 
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-Notes

~0002998

Clonkonaut (developer)

Anything new on this?
+Notes

-Issue History
Date Modified Username Field Change
2010-02-18 21:22 Sven2 New Issue
2010-02-18 21:22 Sven2 Status new => assigned
2010-02-18 21:22 Sven2 Assigned To => Sven2
2010-02-19 11:23 Newton Priority normal => low
2013-01-13 14:50 Newton Severity minor => feature
2013-01-13 14:50 Newton OS Windows =>
2013-01-13 14:50 Newton Platform Visual C++ 2008 =>
2014-02-22 17:01 Newton Relationship added related to 0001039
2014-04-08 14:50 Clonkonaut Note Added: 0002998
2015-09-27 20:56 Sven2 Assigned To Sven2 =>
2015-09-30 01:11 Sven2 Status assigned => acknowledged
+Issue History