|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001477||OpenClonk||Engine - GUI||public||2015-12-05 11:42||2016-01-20 08:45|
|Target Version||Fixed in Version|
|Summary||0001477: Goal display has wrong position at startup|
|Description||The goal icon in the upper right corner is set to a wrong position upon startup.|
Only something updating the GUI (like inventory change) repositions the icon.
With the new wealth icon this is especially bad because GUI_Controller->ShowWealth() in InitializePlayer will not update the goal icon's position (test by playing Gold Rush). The goal and wealth icon will then overlap!
Scriptwise, I have no idea why the icon behaves like this.
|Tags||No tags attached.|
Last edited: 2015-12-05 11:44
Reminder sent to: Zapper
I suspect a bug in the GUI code but might be wrong. As written, scriptwise I have no idea why this is happening.
Last edited: 2015-12-05 17:34
I've seen odd behaviour with the goal icon moving e.g. in Fight4Gidl.
I think the best way to fix it would be to have a base library for "Icons in the Top Right Corner", which include a priority and stack positioning automatically. That would also allow us to show multiple goal icons if we wanted to and specific stuff like number of extra lives in Doomsday.
|Fixed. Was an engine problem where the GUI windows would be treated as non GUI_Multiple (and thus had the default margin applied).|
|2015-12-05 11:42||Clonkonaut||New Issue|
|2015-12-05 11:44||Clonkonaut||Note Added: 0004254|
|2015-12-05 11:44||Clonkonaut||Note Edited: 0004254||View Revisions|
|2015-12-05 16:29||Sven2||Note Added: 0004255|
|2015-12-05 17:34||Sven2||Note Edited: 0004255||View Revisions|
|2015-12-27 14:48||Zapper||Note Added: 0004400|
|2015-12-27 14:48||Zapper||Status||new => resolved|
|2015-12-27 14:48||Zapper||Resolution||open => fixed|
|2015-12-27 14:48||Zapper||Assigned To||=> Zapper|