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2018-12-16 10:25 UTC

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IDProjectCategoryView StatusLast Update
0001437OpenClonkEngine - Graphicspublic2017-10-26 13:34
ReporterZapper 
Assigned ToClonk-Karl 
PrioritylowSeverityminorReproducibilityalways
StatusassignedResolutionopen 
Product Version 
Target Versiongit masterFixed in Version 
Summary0001437: GFX_BLIT_ClrSfc_OwnClr does not work for meshes
DescriptionAS the summary says. The parts that should be in the player colour are always also modulated by the SetClrModulation color.
It's probably just never been implemented in the new shaders.
Steps To ReproduceSelect Clonk in developer's mode.
Enter:
SetObjectBlitMode(GFX_BLIT_ClrSfc_OwnClr)
SetClrModulation(RGB(200, 10, 10))

Expected: Clonk base turns red but player-areas are still in player colour.
Actual: Everything turns red.
TagsNo tags attached.
Attached Files

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-Notes

~0005851

Clonkonaut (developer)

Never release blocking, detached target version.
+Notes

-Issue History
Date Modified Username Field Change
2015-11-05 08:25 Zapper New Issue
2015-11-06 17:14 Clonk-Karl Assigned To => Clonk-Karl
2015-11-06 17:14 Clonk-Karl Status new => assigned
2017-08-05 09:07 Maikel Target Version 7.1 (Bugfix update) => 8.0
2017-10-26 13:34 Clonkonaut Target Version 8.0 => git master
2017-10-26 13:34 Clonkonaut Note Added: 0005851
+Issue History