|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001426||OpenClonk||Objects||public||2015-10-16 05:44||2017-12-23 11:38|
|Target Version||8.0||Fixed in Version||8.0|
|Summary||0001426: Stop hangling when not pressing forward|
|Description||The clonk doesn't stop hangling if you stop pressing the direction. The Clonk always finishes his little push towards. This may look nicer sometimes, but it makes it way harder to move through difficult landscapes, too. It's hardcore to move in front of exactly one position. To make the Clonk stop with spamming left-right while hangling isn't really better than a Clonk that stops hangling when you lead him to stop? Also, you often you jump against a ceiling and you push forwards as well without any reason.|
I propose to set the Clonk in default hangling action when the player stops pressing any key. This needs to be tested.
|Tags||No tags attached.|
We could, depending on where in the animation the clonk currently is, play the animation until its next end-point (either backwards or forward) while not moving the clonk.
Playing backwards might look nice because it looks as if the clonk is doing a visible "stop" and backtracking his arms.
This commit should fix it - since it is sort of experimental (I am happy with the solution, though), I did not mark it as a bug fix yet.
|Seems to be fine now.|
|2015-10-16 05:44||Armin||New Issue|
|2015-10-16 09:27||Clonkonaut||Status||new => acknowledged|
|2015-10-16 09:27||Clonkonaut||Target Version||=> 7.0|
|2015-10-16 23:41||Sven2||Note Added: 0003951|
|2015-10-27 22:09||Clonkonaut||Target Version||7.0 => 8.0|
|2017-11-21 20:00||Marky||Note Added: 0005911|
|2017-12-23 11:38||Luchs||Assigned To||=> Marky|
|2017-12-23 11:38||Luchs||Status||acknowledged => resolved|
|2017-12-23 11:38||Luchs||Resolution||open => fixed|
|2017-12-23 11:38||Luchs||Fixed in Version||=> 8.0|
|2017-12-23 11:38||Luchs||Note Added: 0005964|