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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001418 | OpenClonk | Engine - Rendering | public | 2015-10-07 14:35 | 2017-10-25 23:26 | ||||||||
Reporter | Sven2 | ||||||||||||
Assigned To | PeterW | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | Visual C++ 2008 | OS | Windows | OS Version | |||||||||
Product Version | |||||||||||||
Target Version | 9.0 | Fixed in Version | |||||||||||
Summary | 0001418: Material normals broken? | ||||||||||||
Description | It looks like material normals and placement normals don't work any more? * Placement normal, i.e. the border effect you get from stacking materials, only work for "Ore". But there the effect is super strong somehow. * Other material normals always seem to be illuminated from above See screenshots. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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Clonkonaut (developer) 2015-11-04 00:31 |
This has been fixed, right? |
Clonk-Karl (administrator) 2015-11-06 17:15 |
It has been improved, but it could probably be improved some more. It should not be a blocker for the release, though, in my opinion. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-10-07 14:35 | Sven2 | New Issue | |
2015-10-07 14:35 | Sven2 | File Added: Screenshot422.png | |
2015-10-16 00:32 | Sven2 | Target Version | => 7.0 |
2015-11-04 00:31 | Clonkonaut | Note Added: 0004084 | |
2015-11-04 00:31 | Clonkonaut | Assigned To | => Clonkonaut |
2015-11-04 00:31 | Clonkonaut | Status | new => feedback |
2015-11-06 17:15 | Clonk-Karl | Note Added: 0004089 | |
2015-11-09 21:31 | Clonkonaut | Target Version | 7.0 => 7.1 (Bugfix update) |
2015-11-09 21:31 | Clonkonaut | Assigned To | Clonkonaut => PeterW |
2015-11-09 21:31 | Clonkonaut | Status | feedback => assigned |
2017-08-05 09:07 | Maikel | Target Version | 7.1 (Bugfix update) => 8.0 |
2017-10-25 23:26 | Clonkonaut | Target Version | 8.0 => 9.0 |