|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001401||OpenClonk||Engine||public||2015-09-14 19:21||2015-10-13 14:06|
|Priority||normal||Severity||feature||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0001401: Viewport focused hard on clonk|
|Description||I don't know how to call it... But let me describe what I mean:|
Basically the problem is that the clonk/curser is *always* 100% in the middle of the screen.
When your clonk moves a little bit, the screen always moves accordingly to the clonk. For example when you jump, the screen goes up and down, because the clonk goes up and down. When you run over rough terrain, the screen goes up and down, too.
I think it would be better if the screen only moves when the curser reaches like 1/3rd of the edge of the screen. I think it would be much smoother that way, and it behaves like that in CR, too, I guess.
|Tags||No tags attached.|
|That's an interesting idea. Not hard to implement and probably wort trying out.|
|Maybe https://git.openclonk.org/openclonk.git/commit/5e188aafb306755dae00824d7e1f6aa74d98749f broke the old "not_always_moving"-viewport. When it's working again we could test the 1/3rd area.|
|2015-09-14 19:21||Pyrit||New Issue|
|2015-09-14 23:06||Sven2||Note Added: 0003801|
|2015-09-22 07:56||Armin||Note Added: 0003827|
|2015-10-13 14:06||Clonkonaut||Severity||minor => feature|
|2015-10-13 14:06||Clonkonaut||Status||new => acknowledged|
|2015-10-13 14:06||Clonkonaut||Category||Scenarios => Engine|