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2019-07-21 07:28 UTC

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IDProjectCategoryView StatusLast Update
0001401OpenClonkEnginepublic2015-10-13 14:06
ReporterPyrit 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusacknowledgedResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0001401: Viewport focused hard on clonk
DescriptionI don't know how to call it... But let me describe what I mean:

Basically the problem is that the clonk/curser is *always* 100% in the middle of the screen.
When your clonk moves a little bit, the screen always moves accordingly to the clonk. For example when you jump, the screen goes up and down, because the clonk goes up and down. When you run over rough terrain, the screen goes up and down, too.

I think it would be better if the screen only moves when the curser reaches like 1/3rd of the edge of the screen. I think it would be much smoother that way, and it behaves like that in CR, too, I guess.
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-Notes

~0003801

Sven2 (developer)

That's an interesting idea. Not hard to implement and probably wort trying out.

~0003827

Armin (reporter)

Maybe https://git.openclonk.org/openclonk.git/commit/5e188aafb306755dae00824d7e1f6aa74d98749f broke the old "not_always_moving"-viewport. When it's working again we could test the 1/3rd area.
+Notes

-Issue History
Date Modified Username Field Change
2015-09-14 19:21 Pyrit New Issue
2015-09-14 23:06 Sven2 Note Added: 0003801
2015-09-22 07:56 Armin Note Added: 0003827
2015-10-13 14:06 Clonkonaut Severity minor => feature
2015-10-13 14:06 Clonkonaut Status new => acknowledged
2015-10-13 14:06 Clonkonaut Category Scenarios => Engine
+Issue History