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2019-10-23 13:12 UTC

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IDProjectCategoryView StatusLast Update
0001350OpenClonkEnginepublic2015-07-05 18:17
ReporterMarky 
Assigned To 
PrioritylowSeverityfeatureReproducibilityhave not tried
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0001350: Object physics - Ragdolls
DescriptionRagdoll physics could be implemented for objects.

Suggested changes:
- Kinematic chains such as the ropes, for non-mesh graphics. A possible implementation would be vertices that are somehow connected to each other. Furthermore, the vertex positions are requestable in script, so that lines for the ropes can be be drawn in the object and do not have to be handled by the engine.
- Kinematic chains for mesh graphics with skeletons. The ragdoll should not fall on itself, but only specific bones should move according to physics (for example arms and legs after Clonk death, or capes while the Clonk is alive).
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Date Modified Username Field Change
2015-07-05 18:17 Marky New Issue
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