|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001350||OpenClonk||Engine||public||2015-07-05 18:17||2015-07-05 18:17|
|Priority||low||Severity||feature||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0001350: Object physics - Ragdolls|
|Description||Ragdoll physics could be implemented for objects.|
- Kinematic chains such as the ropes, for non-mesh graphics. A possible implementation would be vertices that are somehow connected to each other. Furthermore, the vertex positions are requestable in script, so that lines for the ropes can be be drawn in the object and do not have to be handled by the engine.
- Kinematic chains for mesh graphics with skeletons. The ragdoll should not fall on itself, but only specific bones should move according to physics (for example arms and legs after Clonk death, or capes while the Clonk is alive).
|Tags||No tags attached.|
|2015-07-05 18:17||Marky||New Issue|