|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001330||OpenClonk||Objects||public||2015-05-24 18:54||2017-12-23 11:20|
|Target Version||8.0||Fixed in Version|
|Summary||0001330: Burned trees don't fall|
|Description||When tree was burned it's no longer static object and you can move it, but this tree don't fall like a normal tree when it's no longer static|
|Steps To Reproduce||1. Blast some tree|
2. Extinguish it
3. Move this tree
|Tags||No tags attached.|
That's the regular behaviour of rotatable objects. They tend to stay upright.
That would also be the case with normal trees if those didn't have the special falling down script.
Not sure what to do. Maybe just make another special case with burned trees. They'd just check if movement occurs and if still upright get a slight RDir.
|What about just making the trees fall down (with the tree-fall-down-script) when they change their definition? Then you wouldn't even have upright burned trees anymore.|
I set this up for v8.0
The solution is obvious: Let trees fall down when being incinerated. However, this will mean that forest fires are even more devastating because the tree instantly covers a bigger area and may inflame more trees.
Ideally, I would cover this by giving the trees a high fire resistance using ContactIncinerate. But I did a few tests and found out that ContactIncinerate does not what I thought it does and is practically unusable.
So, in order to solve this, the fire script needs to be changed.
|I have an idea how to change it. But doing that for 8.0 is probably a good idea.|
Reminder sent to: Zapper
What about that idea?
Last edited: 2017-10-25 05:57
Haha, if I just knew what I had in mind two years ago :)
But this also sounds like something that could introduce potential issues and might have to wait until after the next release?
PS: The bug is still assigned to you - that's probably why I missed it. I set most filters to not show assigned bugs.
|I think trees don't fall down anymore (i.e. stay static) when incinerated, so this is fixed?|
|2015-05-24 18:54||Jack Rost||New Issue|
|2015-05-24 18:54||Jack Rost||File Added: ClonkBug_4.gif|
|2015-08-10 09:29||Clonkonaut||Note Added: 0003745|
|2015-08-10 09:29||Clonkonaut||Status||new => feedback|
|2015-10-16 00:33||Sven2||Target Version||=> 7.0|
|2015-10-28 18:03||Zapper||Note Added: 0004059|
|2015-11-02 11:20||Clonkonaut||Assigned To||=> Clonkonaut|
|2015-11-02 11:20||Clonkonaut||Status||feedback => confirmed|
|2015-11-04 00:15||Clonkonaut||Target Version||7.0 => 8.0|
|2015-11-04 00:20||Clonkonaut||Note Added: 0004079|
|2015-11-04 09:02||Zapper||Note Added: 0004088|
|2017-10-24 21:49||Clonkonaut||Note Added: 0005793|
|2017-10-25 05:56||Zapper||Note Added: 0005801|
|2017-10-25 05:57||Zapper||Note Edited: 0005801||View Revisions|
|2017-10-25 12:08||Clonkonaut||Assigned To||Clonkonaut => Zapper|
|2017-12-23 11:20||Luchs||Status||confirmed => resolved|
|2017-12-23 11:20||Luchs||Resolution||open => fixed|
|2017-12-23 11:20||Luchs||Note Added: 0005962|