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2018-12-13 04:30 UTC

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IDProjectCategoryView StatusLast Update
0001318OpenClonkGraphicspublic2017-12-23 10:53
ReporterShadow 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformWindows7OSWindows7 64bitOS Version
Product Version 
Target Versiongit masterFixed in Version 
Summary0001318: objects like tree overlap materials
DescriptionTrees overlap materials, that can be really problematic specially while climbing or searching a way through the material.
TagsNo tags attached.
Attached Files

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-Notes

~0003630

Sven2 (developer)

This problem is almost as old as Clonk itself.

I think it would be really cool if obstructed pieces of the landscape were drawn as a silhouette. Similar to how it's done with obstructed units in Age of Empires here:

http://blogs.love2d.org/sites/default/files/u105/AoE.png

I don't know how salient it would be and if it would look any good, but it might be worth a try. An idea would be to do this only in direct vicinity of either the mouse cursor of the current clonk. Or only on a modifier key like Alt.

~0003633

Jack Rost (reporter)

Or maybe make transparent all movable objects.

~0004190

Clonkonaut (developer)

Probably won't change in 7.0
+Notes

-Issue History
Date Modified Username Field Change
2015-05-18 20:03 Shadow New Issue
2015-05-18 20:03 Shadow File Added: Vegetation versperrt laufwege.png
2015-05-18 21:06 Sven2 Note Added: 0003630
2015-05-19 16:38 Jack Rost Note Added: 0003633
2015-05-19 17:32 Armin Note Added: 0003634
2015-05-19 17:34 Armin Note Deleted: 0003634
2015-10-16 00:33 Sven2 Target Version => 7.0
2015-11-30 12:48 Clonkonaut Note Added: 0004190
2015-11-30 12:48 Clonkonaut Status new => confirmed
2015-11-30 12:48 Clonkonaut Target Version 7.0 => 8.0
2017-12-23 10:53 Luchs Target Version 8.0 => git master
+Issue History