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IDProjectCategoryView StatusLast Update
0001294OpenClonkGraphicspublic2017-10-29 07:11
Assigned To 
Product Version 
Target Versiongit masterFixed in Version 
Summary0001294: Broken UV Map in Clonks source file & exports
DescriptionThere is an error in the uv map of the normal clonk. Mapping of certain faces goes all over the place, resulting in back artifacts and stretched texture. Unfortunately, in blender uv maps are part of the mesh datablock which also contain the bone weights so I cannot just fix it by importing mesh data from CrazyClonk7.blend. I suspect this needs manual fixing since its rather hard to trace the changes made to the binary file through git (Have a look at the log file, you will see what I mean).

The graphic errors also found its way into the game. If you zoom in with your clonk looking to the right, you'll see some black artifacts in and around his ear.
TagsNo tags attached.
Attached Files
  • png file icon bug.PNG (1,090,527 bytes) 2015-03-28 14:37




Clonkonaut (developer)

How would one go about fixing this?


Matthias (developer)

I fixed the uvs and pushed them into the resource-repo. Now all that's left is that someone exports the mesh again.


Zapper (developer)

(And ideally do that in a script so we don't have to worry each and every time about how to do the export...)

-Issue History
Date Modified Username Field Change
2015-03-28 14:37 Matthias New Issue
2015-03-28 14:37 Matthias File Added: bug.PNG
2015-10-16 00:33 Sven2 Target Version => 7.0
2015-10-26 14:36 Clonkonaut Target Version 7.0 =>
2017-08-05 13:58 Maikel Target Version => 8.0
2017-10-26 12:55 Clonkonaut Status new => feedback
2017-10-26 12:55 Clonkonaut Note Added: 0005832
2017-10-26 12:55 Clonkonaut Target Version 8.0 => git master
2017-10-28 16:06 Matthias Note Added: 0005886
2017-10-28 16:06 Matthias Status feedback => new
2017-10-29 07:11 Zapper Note Added: 0005887
+Issue History