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2018-12-16 10:15 UTC

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IDProjectCategoryView StatusLast Update
0001185OpenClonkEnginepublic2018-01-07 12:20
ReporterSven2 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
Product Version 
Target Version9.0Fixed in Version 
Summary0001185: Put mesh materials and sounds into namespaces
DescriptionMesh material names and local definition sound names are often picked carelessly although they all reside in a global namespace. I think we should introduce namespaces for the case that you want to use sounds or materials outside their source definition.

So, for example, the farmer clonk mesh and material would just be called "farmer" and if you reference it from another definition, you could do so by addressing it as "Clonk::farmer".
TagsNo tags attached.
Attached Files

-Relationships
related to 0000823acknowledged Sounds in objects don't get re-loaded 
+Relationships

-Notes

~0003235

Sven2 (developer)

By the way: Having a list of local sounds per definition would also allow us to re-load local sounds if sound is activated at runtime (which does not work currently).

~0004281

Sven2 (developer)

Done for sounds.

~0006002

Caesar (developer)

No more new features for OC8.
+Notes

-Issue History
Date Modified Username Field Change
2014-12-12 14:58 Sven2 New Issue
2014-12-12 15:00 Sven2 Note Added: 0003235
2015-08-11 10:00 Clonkonaut Relationship added related to 0000823
2015-08-11 10:01 Clonkonaut Status new => acknowledged
2015-12-07 05:32 Sven2 Note Added: 0004281
2015-12-07 05:32 Sven2 Target Version => 8.0
2018-01-07 12:20 Caesar Target Version 8.0 => 9.0
2018-01-07 12:20 Caesar Note Added: 0006002
+Issue History