Anonymous Login
2018-12-16 10:16 UTC

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001102OpenClonkObjectspublic2017-12-23 11:37
Reporterala 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
Platform64 bitOSWindowsOS Version7
Product Version 
Target Versiongit masterFixed in Version 
Summary0001102: Trees in foreground block buildings
DescriptionWhile I like the trees in the foreground for their atmospheric value, I don't like not seeing my building (see screenshot). I suggest making a tree half transparent if he has buildings, vehicles and usable objects behind him.
TagsNo tags attached.
Attached Files

-Relationships
+Relationships

-Notes

~0004180

Clonkonaut (developer)

Probably no change in 7.0

This could be tricky though. An even based script system will probably not properly catch every situation. A solution in the engine is better suited.

~0005422

Maikel (developer)

I actually like the hiding of objects and clonks behind vegetation. It is just in this case that the tree has a too big base, So I'd rather redesign this particular tree.

~0005423

Sven2 (developer)

What about not letting trees grow directly in front of buildings?
+Notes

-Issue History
Date Modified Username Field Change
2014-08-09 14:18 ala New Issue
2014-08-09 14:18 ala File Added: Hidden Building.png
2015-10-16 00:33 Sven2 Target Version => 7.0
2015-11-30 12:30 Clonkonaut Note Added: 0004180
2015-11-30 12:30 Clonkonaut Status new => acknowledged
2015-11-30 12:30 Clonkonaut Target Version 7.0 => 8.0
2016-08-29 14:17 Maikel Note Added: 0005422
2016-08-30 15:09 Sven2 Note Added: 0005423
2017-12-23 11:37 Luchs Target Version 8.0 => git master
+Issue History