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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001102 | OpenClonk | Objects | public | 2014-08-09 14:18 | 2017-12-23 11:37 | ||||||||
Reporter | ala | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | 64 bit | OS | Windows | OS Version | 7 | ||||||||
Product Version | |||||||||||||
Target Version | git master | Fixed in Version | |||||||||||
Summary | 0001102: Trees in foreground block buildings | ||||||||||||
Description | While I like the trees in the foreground for their atmospheric value, I don't like not seeing my building (see screenshot). I suggest making a tree half transparent if he has buildings, vehicles and usable objects behind him. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
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Clonkonaut (developer) 2015-11-30 12:30 |
Probably no change in 7.0 This could be tricky though. An even based script system will probably not properly catch every situation. A solution in the engine is better suited. |
Maikel (developer) 2016-08-29 14:17 |
I actually like the hiding of objects and clonks behind vegetation. It is just in this case that the tree has a too big base, So I'd rather redesign this particular tree. |
Sven2 (developer) 2016-08-30 15:09 |
What about not letting trees grow directly in front of buildings? |
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Date Modified | Username | Field | Change |
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2014-08-09 14:18 | ala | New Issue | |
2014-08-09 14:18 | ala | File Added: Hidden Building.png | |
2015-10-16 00:33 | Sven2 | Target Version | => 7.0 |
2015-11-30 12:30 | Clonkonaut | Note Added: 0004180 | |
2015-11-30 12:30 | Clonkonaut | Status | new => acknowledged |
2015-11-30 12:30 | Clonkonaut | Target Version | 7.0 => 8.0 |
2016-08-29 14:17 | Maikel | Note Added: 0005422 | |
2016-08-30 15:09 | Sven2 | Note Added: 0005423 | |
2017-12-23 11:37 | Luchs | Target Version | 8.0 => git master |