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2018-12-16 10:30 UTC

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IDProjectCategoryView StatusLast Update
0001045OpenClonkObjectspublic2017-08-20 11:32
Reporterala 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusconfirmedResolutionopen 
PlatformWindows 7 64bitOSOS Version
Product Version 
Target Version9.0Fixed in Version 
Summary0001045: Female Clonks have male names
DescriptionWell, my chick is named Forman.
TagsNo tags attached.
Attached Files

-Relationships
+Relationships

-Notes

~0002973

Sven2 (developer)

http://commons.wikimedia.org/wiki/File:Peale%27s_Mrs._David_Forman_and_child_IMG_3779.JPG

~0003975

Armin (reporter)

What about adding some neutral names of this list (http://forum.openclonk.org/topic_show.pl?pid=26124#pid26124) to the current one (https://git.openclonk.org/openclonk.git/blob/refs/heads/master:/planet/System.ocg/Names.txt). Then we have some names with a slightly female touch as well since the list is supposed to be female.

As I said in the thread, most of the current names are neutral in my opinion. Plus, you can switch the gender and the name at any time anyway.

~0003981

ala (developer)

Can the clonks not have a second name entry in the defcore? And if you switch gender you switch the name :)?

~0003984

Armin (reporter)

Changing existing names would be confusing. If you name a Clonk "ala", that name should be permanent. If your Clonk was not renamed and his old generated name Alfons turns to Aino, I would search my much played Alfons. Who is who?

~0004016

Clonkonaut (developer)

I'm not too eager for changing names, too. But I don't think we should care too much for gender changing. If you do that in your player file, it's your responsibility to rename your clonks.
If a scenario designers decided that only a certain skin should be used, it's his (or her!) fault to not change the name!

Question remains what we want to do about this. Having to different lists and assign a name by checking the chosen skin or the gender variable in the clonk after recruitment?

Maybe we should just remove clonk names at all and just show the player name all the time ;)

~0004093

ala (developer)

Ok, no name changing.

>Question remains what we want to do about this. Having to different lists and assign a name by checking the chosen skin or the gender variable in the clonk after recruitment?

That sounds like a simple solution. At this point it could also be checked if the clonk would be named "Peter 2" since the name is already taken by another crew member, and assign a new one to it.

As for names we take:
I looked at the list linked by armin and in my opinion it has unfortunately a lot of hard to pronounce names. We should simplify a few of them.

If we decide to go with this approach I will do that.

~0004095

ala (developer)

Simplified some names that should be hard to pronounce for foreigners: https://dl.dropboxusercontent.com/u/34602860/Namelist.txt

~0004097

Armin (reporter)

Sounds good

~0004172

Clonkonaut (developer)

I don't think this will make it into 7.0

Changed it to 8.0
+Notes

-Issue History
Date Modified Username Field Change
2014-02-23 21:58 ala New Issue
2014-02-23 23:32 Sven2 Note Added: 0002973
2015-10-16 00:33 Sven2 Target Version => 7.0
2015-10-19 14:04 Armin Note Added: 0003975
2015-10-20 22:15 ala Note Added: 0003981
2015-10-21 09:48 Armin Note Added: 0003984
2015-10-26 13:11 Clonkonaut Note Added: 0004016
2015-10-26 13:11 Clonkonaut Status new => feedback
2015-11-09 00:35 ala Note Added: 0004093
2015-11-09 00:35 ala Status feedback => new
2015-11-09 12:03 ala Note Added: 0004095
2015-11-09 21:07 Armin Note Added: 0004097
2015-11-30 12:09 Clonkonaut Note Added: 0004172
2015-11-30 12:09 Clonkonaut Status new => confirmed
2015-11-30 12:09 Clonkonaut Target Version 7.0 => 8.0
2017-08-20 11:32 Zapper Target Version 8.0 => 9.0
+Issue History