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2018-12-13 03:49 UTC

OpenClonk - Roadmap

OpenClonk - git master (Scheduled For Release 2030-01-30) View Issues ]
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26%
- 0002020: [Graphics] The burned object does not fit well with many of the burnable objects - new.
- 0002005: [Objects] Ranged weapons have no max contents count - new.
- 0002006: [Engine] Improve MoveTo command - new.
- 0002002: [Engine - C4Script] Loc_Sky() finds locations in liquids == GBackSky() returns 'true' in liquids - new.
- 0002004: [Development Environment] Editor: Crash when closing a scenario while viewport is opened - new.
- 0001994: [Objects] Fire ignores no friendly fire rule - new.
- 0001765: [Scenarios] Acid Drilling: Add NPCs for Information on top of the description - new.
- 0001975: [Engine - C4Script] DrawMaterialQuad option to not change background material - new.
- 0001644: [Engine] Missing engine sounds - new.
- 0001439: [Engine - Network] Ready button race condition - new.
- 0001470: [Engine] Unable to select spectator/free view when playing back recorded game - new.
- 0001761: [Scenarios] Scorched Gardens map has a lot of spots for camping - new.
- 0001953: [Engine] During runtime join, existing players are invalid in OnSynchronized() call - new.
- 0001294: [Graphics] Broken UV Map in Clonks source file & exports - new.
- 0001657: [Engine] OpenClonk registers the same clonk:// url handler as Clonk Rage - new.
- 0001642: [Website - Automated Builds] In the release source tarball, all files are marked as executable - new.
- 0001445: [Engine - Network] Crashdump from LZB Try - new.
- 0001920: [Documentation] Doumentation for EditorProps insufficient - new.
- 0001923: [Engine - Rendering] Network crash after round end - new.
- 0001824: [Engine - C4Script] StringTbl in Section.ocg not loaded - new.
- 0001737: [Engine - C4Script] Add keyword any to C4Script - new.
- 0001720: [Engine - Rendering] SetGraphics with GFXOV_MODE_Object takes both visibility of parent object and overlay_object into account - new.
- 0001715: [Engine] Particle fade out on collision: PC_FadeOut(int time) - new.
- 0001984: [Objects] Cable cars: open issues (Clonkonaut) - feedback.
- 0001696: [Engine - C4Script] Global->eval("test") crashes (Günther) - feedback.
- 0001163: [Engine - C4Script] GetMaterialVal should return nil (not zero or empty string) if entry is not specified in Material.ocm - feedback.
- 0001651: [Website - Master Server] League: Filter past games without players that only lasted seconds - feedback.
- 0001109: [Engine - Network] Sync loss on runtime join - acknowledged.
- 0001723: [Engine - Network] Network Sync Loss in replays - acknowledged.
- 0001102: [Objects] Trees in foreground block buildings - acknowledged.
- 0000583: [Engine - C4Script] Script Parse errors can leak C4Strings - acknowledged.
- 0001429: [Engine - Graphics] Landscape edges have shadows - acknowledged.
- 0000917: [Engine] Player.ocp sometimes deleted (Sven2) - acknowledged.
- 0001243: [Engine] Scenario starts with a player in editor mode, without the command line parameter - acknowledged.
- 0001870: [Engine] SetObjDrawTransform causes unintended distortion on certain objects - confirmed.
- 0001137: [Engine - Graphics] /screenshot does not work in editor mode - confirmed.
- 0001441: [Graphics] Ear of Clonkine faces wrong direction - confirmed.
- 0001318: [Graphics] objects like tree overlap materials - confirmed.
- 0000814: [Objects] Dig + landscape border = fly - confirmed.
- 0001272: [Engine - Graphics] Line corners can no longer be colored - confirmed.
- 0001658: [Engine] Crash when reloading an object - confirmed.
- 0001871: [Objects] Improvements to liquid system (Marky) - assigned.
- 0001106: [Mape] Mape can only access the drive it lies on (Clonk-Karl) - assigned.
- 0001280: [Engine - Rendering] Scene.material warnings (Isilkor) - assigned.
- 0001413: [Engine - Rendering] Low ambient brightness is not illuminated by light (PeterW) - assigned.
- 0001437: [Engine - Graphics] GFX_BLIT_ClrSfc_OwnClr does not work for meshes (Clonk-Karl) - assigned.
- 0001428: [Engine] Definition reloading crashes often (Clonk-Karl) - assigned.
- 0001725: [Website - Automated Builds] Everything is in root of tarball (Clonk-Karl) - assigned.
- 0001427: [Website - Automated Builds] mape Darwin snapshot is a second copy of the openclonk app bundle (Clonk-Karl) - assigned.
- 0001899: [Objects] script error in enemy spawn (Sven2) - assigned.
- 0002007: [Objects] Saving of moving bricks with 'Graph' movement (Maikel) - resolved.
- 0002000: [Website - Automated Builds] Windows Autobuilds are broken (Sven2) - resolved.
- 0001748: [Engine] Stack buffer overrun in C4LoaderScreen::Init - resolved.
- 0001692: [Engine - Controls] Mouse buttons controlls cannot be changed?! (but should be?) (Caesar) - resolved.
- 0001910: [Engine - C4Script] Sky entry in Scenario.txt is broken (Luchs) - resolved.
- 0001952: [Website - Automated Builds] Snapshots are not being updated again (Isilkor) - resolved.
- 0001249: [Objects] Fire particles of incinerated powder keg are at clonk's center when being carried. (Marky) - resolved.
- 0001389: [Engine - C4Script] Aul integer overflow results in strange numbers on 64 bit machines (Günther) - resolved.
- 0001884: [Engine] Editor action buttons are duplicate (for writable properties) and don't update (Sven2) - resolved.
- 0001908: [Engine - C4Script] Trans_Rotate(1) crashes (Isilkor) - resolved.
- 0001898: [Engine] Enforce scenario template definitions (Sven2) - resolved.
- 0001885: [Engine - Network] Allowing script players to join in network rounds. (Maikel) - resolved.
- 0001815: [Objects] don't require source pipe to pump air to helmet (Maikel) - resolved.
- 0001736: [Engine - C4Script] Aiming gives Fx related errors (Günther) - resolved.
- 0001730: [Engine] Crash on master (Günther) - resolved.
- 0001714: [Engine - Rendering] Crash at end of round before evaluation screen (Clonkonaut) - closed.
- 0001722: [Engine - Rendering] Crash when using boompack in StdMeshTrack::GetTransformAt (Clonkonaut) - closed.
- 0001713: [Engine - Rendering] Crash with not specified or sprite IconSpec (Clonkonaut) - closed.

18 of 68 issue(s) resolved. Progress (26%).