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0002060OpenClonkEnginepublic2019-04-05 15:012019-04-06 14:02
ReporterMarky 
Assigned ToMarky 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Versiongit master 
Target VersionFixed in Version9.0 
Summary0002060: Objects on the ground fling a Clonk when walking over them
DescriptionWas most likely introduced in one of:
https://github.com/openclonk/openclonk/commit/96577e09afbaf2a06f1d9a4dbe7df1bc88975992
https://github.com/openclonk/openclonk/commit/4a2048575f22b18d9bc7c6db6d8348d774e197c4
https://github.com/openclonk/openclonk/commit/3da8956795566eb8330e814478888f884c41578d
TagsNo tags attached.
Attached Files

Notes
(0006221)
Marky   
2019-04-05 15:04   
Might be caused by removing

C4ObjectList &C4GameObjects::ObjectsAt(int ix, int iy) in https://github.com/openclonk/openclonk/commit/96577e09afbaf2a06f1d9a4dbe7df1bc88975992

The function was not called (apparently), so I removed it.
(0006222)
Marky   
2019-04-06 10:10   
(Last edited: 2019-04-06 10:24)
The removed functions were not the problem :) Source is definitely the cross check itself

(0006223)
Marky   
2019-04-06 14:02   
Not sure why it was not linked:
https://github.com/openclonk/openclonk/commit/586c93931abb8e4d3131be47070a100d881bfb11

Issue History
2019-04-05 15:01MarkyNew Issue
2019-04-05 15:04MarkyNote Added: 0006221
2019-04-06 10:10MarkyNote Added: 0006222
2019-04-06 10:24MarkyNote Edited: 0006222bug_revision_view_page.php?bugnote_id=6222#r1385
2019-04-06 14:02MarkyAssigned To => Marky
2019-04-06 14:02MarkyStatusnew => resolved
2019-04-06 14:02MarkyResolutionopen => fixed
2019-04-06 14:02MarkyFixed in Version => 9.0
2019-04-06 14:02MarkyNote Added: 0006223