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0001962OpenClonkObjectspublic2017-12-02 18:242017-12-03 19:57
ReporterFulgen 
Assigned ToMaikel 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Versiongit master 
Summary0001962: Deathmatch completely broken
DescriptionDeathmatch, right now, is completely broken.
Example:
- Dark Mine, Deathmatch. Player does not get any kills counted, but instead looses relaunches when dying.
TagsObjects, Script
Attached Files

Notes
(0005922)
occ   
2017-12-03 19:01   
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:
https://git.openclonk.org/openclonk.git/commitdiff/752f086a0c5f090f814de3bbbbdf6703d286ecc4

Changeset 752f086 by Maikel de Vries <mdt.maikel@gmail.com>
fix dark mine relaunching for deathmatch mode (0001962)

(0005923)
Maikel   
2017-12-03 19:23   
Relaunch issue solved.

Kills issue is because RelaunchPlayer is not called, but I can't find why. Any idea when this started happening?

Issue History
2017-12-02 18:24FulgenNew Issue
2017-12-02 18:24FulgenTag Attached: Objects
2017-12-02 18:24FulgenTag Attached: Script
2017-12-03 19:01occNote Added: 0005922
2017-12-03 19:23MaikelNote Added: 0005923
2017-12-03 19:57MaikelAssigned To => Maikel
2017-12-03 19:57MaikelStatusnew => resolved
2017-12-03 19:57MaikelResolutionopen => fixed
2017-12-03 19:57MaikelFixed in Version => git master